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<H1>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 19 Sep 1997 09:30:40 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
[Miro:]
&gt; Caliban Tiresias Darklock &lt;caliban#darklock,com&gt; writes:
&gt; &gt; Pray tell, how exactly do you intend to enforce that? I have several dozen 
&gt; &gt; shell accounts, each with an associated e-mail address, and it's trivial 
&gt; &gt; for me to create more. Any hacker worth his salt can have several hundred 
&gt; &gt; with little difficulty.
&gt; 
&gt; The easiest way to ban 12 years old is to introduce a long and
&gt; involved application process that requires sending detailed character
&gt; background and history to some email address. Note that there are
&gt; several 100+ players MUSHes (100+ players connected at the same time,
&gt; during evenings) that enforce this without player loss. In fact, it's
&gt; a good way to gain players - those that do apply have a good way to
&gt; know that the place will be relatively idiot-free.

Plus, character creation is fun.  Personally I like to attract folks that
are interested in putting a lot of thought and creativity into their characters.
Don't forget your 'guest' account, though, so that people can look around
in a non-obtrusive way without having to spend an hour making a character,
or worse yet two weeks for the admin to get around to reviewing their
application.  (Do I sense another thread? 'How to let people see your mud
with a guest account without intruding on the world')

&gt; We reserve the right to choose our player base. My own choice excludes
&gt; 12 years old, on the grounds that IMHO a MUD can't host 12 years olds
&gt; together with a reasonable number of mentally sound 30 years old and I
&gt; choose to favor the latter group. YMMV.

Well, I think most of us prefer an adult (meaning mature) playerbase.  The
players may be any age; all that matters is how they conduct themselves.
(Which is why I've always liked interaction on-line; when I got my first
300 baud modem I was about 12, and I found that if I didn't tell anyone
my age, people just treated me how I acted, instead of making assumptions
about my mentality.)

&gt; &gt; &gt; The easiest way to make sure you can cater
&gt; &gt; &gt; for almost everyone is to get rid of the powergamers
&gt; &gt; 
&gt; &gt; This is just plain offensive. Try replacing 'powergamers' with your 
&gt; &gt; favorite social, ethnic, or religious group. Maybe 'gays', 'blacks', or 
&gt; &gt; 'Jews'. I'm not even going to dignify it with a response.
&gt; 
&gt; I am. Saying that someone is a 'black' says nothing about his or her
&gt; psychology. Saying that someone is a powergamer is a purely
&gt; psychological qualification and therefore very relevant. And since
&gt; powergamers have huge influence on the atmosphere of the game, and
&gt; since they tend to band together to the exclusion of the other player
&gt; types, I see nothing wrong with kicking them off. Again, MUSHes have
&gt; developed very good mechanism of self-regulation to deal with this
&gt; problem.

Agreed, although once again everyone seems to be trying to pigeonhole people
without a second thought.  I know plenty of powergamers that take 'breaks'
from their normal muds to go play a MUSH for a couple of months.  I also
know hard-core RP types (mainly pen-and-paper, but some MUSHers too) who
like to take some time out to play a Diablo.  It's easy to categorize players,
but the truth is that few people play only one kind of game and one kind of
style.  Saying that a powergamer can't roleplay is about as silly as saying
an RP'er can't do math.
I assume, though, that what we're discussing above is people who don't ever
*want* to roleplay, which is something different entirely.


</PRE>

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<li><strong><A NAME="01353" HREF="msg01353.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<LI><STRONG><A NAME="01274" HREF="msg01274.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG>
<UL><LI><EM>From:</EM> Miroslav Silovic &lt;silovic#petra,zesoi.fer.hr&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01257" HREF="msg01257.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 18 Sep 1997, 12:00 GMT
</LI>
<LI><strong><A NAME="01262" HREF="msg01262.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 18 Sep 1997, 16:47 GMT
<UL>
<LI><strong><A NAME="01273" HREF="msg01273.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 19 Sep 1997, 07:59 GMT
</LI>
<LI><strong><A NAME="01274" HREF="msg01274.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Fri 19 Sep 1997, 08:20 GMT
<UL>
<LI><strong><A NAME="01276" HREF="msg01276.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 19 Sep 1997, 16:31 GMT
<UL>
<LI><strong><A NAME="01353" HREF="msg01353.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 22 Sep 1997, 02:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 19 Sep 1997, 19:18 GMT
<UL>
<LI><strong><A NAME="01365" HREF="msg01365.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 21:08 GMT
</LI>
<LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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