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<H1>Re: [MUD-Dev]  Dynamic Descriptions</H1>
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<LI><em>To</em>: Mud Design Mailing List &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Dynamic Descriptions</LI>
<LI><em>From</em>: Martin Keegan &lt;<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 4 Aug 1997 12:35:28 +0100 (BST)</LI>
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<PRE>
On Tue, 29 Jul 1997, Nathan Yospe wrote:

&gt; To interject a new topic of discussion...
&gt; 
&gt; Some of you have markup languages... I have one myself, but I am seriously
&gt; thinking of replacing it. What I am concerned with is this - I want to be
&gt; able to switch from running a text game to a graphical game of whatever
&gt; sort without difficulty. To this end, I no longer pass any real text
&gt; around... instead, I create information objects, which can key stored text
&gt; (out of a database) or stored graphics, stored hyperlinks, etc. What is
&gt; transmitted to the client is negotiated at login, and the server daemon
&gt; (not the mud) resolves, for example, text from info objects to pass to a
&gt; raw telnet client. What I am wondering is, do any of you have anything
&gt; remotely similar to this, and if you do, are you willing to discuss
&gt; technical details of it?

There have been various abortive attempts to discuss this on
rec.games.mud.admin, one of which foundered over the actual NAME of the
scheme. It's not possible to discuss this surrounded by people who think
it should be done using spare telnet option codes though.

I am against adopting Pueblo - it reeks of semi-proprietaryness.

This really could change mudding if we could get enough people to support
it. Everyone having their own conflicting standards is just going to hold
things back.

Mk


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<li><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<LI><STRONG><A NAME="00277" HREF="msg00277.html">Dynamic Descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Nathan Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Persistance/stability</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00391" HREF="msg00391.html">Re: [MUD-Dev] Persistance/stability</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Tue 05 Aug 1997, 14:42 GMT
</LI>
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<LI><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev]	Dynamic Descriptions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 31 Jul 1997, 13:04 GMT
<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] Persistant worlds, Dan</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 30 Jul 1997, 15:29 GMT
<LI><strong><A NAME="00277" HREF="msg00277.html">Dynamic Descriptions</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Jul 1997, 04:41 GMT
<UL>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:36 GMT
<UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 20:52 GMT
<UL>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 13 Aug 1997, 05:01 GMT
</LI>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 14 Aug 1997, 14:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 20:22 GMT
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