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<H1>What are the elements of playabilty?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: What are the elements of playabilty?</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 15 Jul 97 19:54:06 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
I just pulled the following quote off r.g.design (great group BTW
Travis).  Its a good line, a fairly decent test I think of the ongoing
playability of any game system (ie how well does it keep the player
intrigued with the process of play as versus the goal of play):

&gt;From: Darren Reid &lt;shokwave#nbnet,nb.ca&gt;
&gt;Newsgroups: rec.games.design
&gt;Subject: Re: What are the elements of playabilty?
&gt;Date: Wed, 18 Jun 1997 11:21:34 -0300

&gt;Mark Thomas wrote:

&gt;&gt; I would refine this a bit and say freedom to do things that *matter*.
&gt;&gt; Nothing is more frustrating than having to make a bunch of choices 
&gt;&gt; that don't have an effect on the game as a whole.

&gt;I held off for as long as I could because I often post this quote in
&gt;reply to questions of this nature, but it seems like a good time to
&gt;pass on the words from the master again:
&gt;
&gt;"A good game is a series of interesting decisions. The decisions must
&gt;be both frequent and meaningful." -Sid Meier

&gt;-Darren


-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] META: Making the list public?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 01:52 GMT
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<LI><strong><A NAME="00172" HREF="msg00172.html">Re: [MUD-Dev] Public Archives (META: Making the list public?)</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Fri 18 Jul 1997, 03:45 GMT
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<LI><strong><A NAME="00146" HREF="msg00146.html">META: Making the list public?</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 16 Jul 1997, 20:31 GMT
<UL>
<LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev]  META: Making the list public?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 17 Jul 1997, 03:44 GMT
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</UL>
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<LI><strong><A NAME="00138" HREF="msg00138.html">What are the elements of playabilty?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 16 Jul 1997, 09:58 GMT
<LI><strong><A NAME="00136" HREF="msg00136.html">Docs uploaded</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 15 Jul 1997, 11:37 GMT
<LI><strong><A NAME="00130" HREF="msg00130.html">coord-based recap?</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 14 Jul 1997, 13:39 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev]  coord-based recap?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 06 Aug 1997, 02:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 14 Jul 1997, 13:04 GMT
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</UL></BLOCKQUOTE>

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