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<H1>Re: [MUD-Dev]  Virtual Chemistry</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Virtual Chemistry</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 14 Jul 1997 02:55:28 -0400</LI>
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<PRE>
&gt; From: Adam Wiggins &lt;nightfall#user1,inficad.com&gt;
&gt; Subject: [MUD-Dev]  Virtual Chemistry
&gt; 
&gt; [JL:]
&gt; &gt; My assumptions were that the results of the combination/assembly were 
&gt; &gt; known in advance (created by builders).  I see from some of the other
&gt; &gt; posts and yours here that you could in fact create new assemblys on the fly 
&gt; &gt; given enough rudimentary (al)chemistry.  Perhaps this is a more interesting 
&gt; &gt; way to proceed?  
&gt; 
&gt; IMO this is always the best way to proceed.  The result is that your own
&gt; game will be more playable to you.  And I'll tell you, there's nothing
&gt; cooler than seeing a player create something with your own system that you
&gt; never expected (code bugs aside).  This is where programming becomes an
&gt; artform of its own, in my mind.  When you create a book or a movie or some
&gt; other static piece of art, you're never really surprised with the result,
&gt; since you crafted every part of it and the end result is, as I said, static.
&gt; When designing a *system*, however, you can end up with effects completely
&gt; unexpected and yet completely logical and interesting (if the system was
&gt; well designed).  And *that's* when you realize it's all worth it...
&gt; 
Yes, the Master of Game balance in my left hemisphere sends warning messages
to the right hemisphere.  Visions of "The Bitter Butter Battle War" appear
before my eyes.  A clever Yook finally develops the Big Bang Boomeroo!  Through
an unfortunate accident all the Zooks are destroyed, nuclear winter sets
in on the mud and all bread is buttered butter-side down.  I slap
the Master of Game balance silly.  This IS a good thing.    

JL
-
I am the Dragon of Grindly Grund, but my lunches aren't very much fun,
For I like my damsels medium rare, And they always come out well done.

----------


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Virtual Chemistry</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 13 Jul 1997, 19:17 GMT
</LI>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Jul 1997, 11:14 GMT
<UL>
<LI><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 14 Jul 1997, 12:09 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 14 Jul 1997, 22:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Jul 1997, 13:55 GMT
</LI>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 31 Jul 1997, 14:22 GMT
</LI>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 02 Aug 1997, 14:26 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 02 Aug 1997, 15:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 00:32 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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