<!-- MHonArc v2.4.4 --> <!--X-Subject: Collision Detection --> <!--X-From-R13: Qlaor eh Fnera <plaorNynhery.npgyno.hgrknf.rqh> --> <!--X-Date: Tue, 19 Aug 1997 21:26:19 +0000 --> <!--X-Message-Id: 199708192126.QAA12885#laurel,actlab.utexas.edu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Collision Detection</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cynbe#laurel,actlab.utexas.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00677.html">Previous</a> | <a href="msg00679.html">Next</a> ] Thread: [ <a href="msg00236.html">Previous</a> | <a href="msg00221.html">Next</a> ] Index: [ <A HREF="author.html#00678">Author</A> | <A HREF="#00678">Date</A> | <A HREF="thread.html#00678">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Collision Detection</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Collision Detection</LI> <LI><em>From</em>: Cynbe ru Taren <<A HREF="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</A>></LI> <LI><em>Date</em>: Tue, 19 Aug 1997 16:26:17 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Re the recent collision detection discussion: There was a pretty good article on this in Computer Graphics and Applications about 3-5 years ago. The solution and conclusion there was that to do realtime collision detection on complex worlds, you just have to be really aggressive at eliminating needless work, using a whole hierarchy of techniques, basically cheapest-first. E.g.: Typically much/most of the scenery is fixed wrt the ground: You don't have to test motionless trees to see if they are hitting each other. So don't. Similarly with parts of moving vehicles &tc. They suggest that parts in contact are a nightmare for collision detection algorithms anyhow, since they keep going in and out of exact contact based on floating-point roundoff, and fail all the cheap tests: Big win to set up your system to just not do those checks. Beyond that, just use a cascade of techniques cheapest-first as aggressively and intelligently as you can: Sphere-intersection checks and quadtrees &tc can rule out lots of potentential collisions very quickly. Bounding-boxes aligned with the coordinate system ditto. Potential collisions that pass those tests can be checked on a simple convex hull, and potential collisions that pass -that- can start checking against real device geometry. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00677.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00679.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00236.html">Collision detection</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00221.html">Re: (fwd) Re: LP: How does it work?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00678"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00678"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Multi-threaded programming under Linux</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 23 Jul 1997, 13:18 GMT </LI> </ul> </LI> <LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Jul 1997, 13:04 GMT <LI><strong><A NAME="00222" HREF="msg00222.html">Collision detection</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 23 Jul 1997, 12:21 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00236" HREF="msg00236.html">Collision detection</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 25 Jul 1997, 09:29 GMT </LI> <LI><strong><A NAME="00678" HREF="msg00678.html">Collision Detection</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Tue 19 Aug 1997, 21:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00221" HREF="msg00221.html">Re: (fwd) Re: LP: How does it work?</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 23 Jul 1997, 11:46 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00237" HREF="msg00237.html">Re: (fwd) Re: LP: How does it work?</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 25 Jul 1997, 09:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00215" HREF="msg00215.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 23 Jul 1997, 03:52 GMT <UL> <LI><strong><A NAME="00231" HREF="msg00231.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 24 Jul 1997, 07:11 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>