<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] "Social control", was butthead features --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Wed, 27 Aug 1997 23:38:05 +0000 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970827233734Z-77296#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] "Social control", was butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00782.html">Previous</a> | <a href="msg00784.html">Next</a> ] Thread: [ <a href="msg00842.html">Previous</a> | <a href="msg00784.html">Next</a> ] Index: [ <A HREF="author.html#00783">Author</A> | <A HREF="#00783">Date</A> | <A HREF="thread.html#00783">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] "Social control", was butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: [MUD-Dev] "Social control", was butthead features</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Wed, 27 Aug 1997 18:37:34 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wednesday, August 27, 1997 10:11 AM, Jeff Kesselman[SMTP:jeffk#tenetwork,com] wrote: > >> I already knwo of groups in UOL (thanks to some infromation lines I > >> develoepd to dela with DSO problems) that have catalogged ways to > >defeat > >> what limited saftey measures the game posesses and abuse holes in > >the balance. > >Hmm, are any of these sorts of loopholes of general interest to the > >list? If so, would you mind discussing the sort of things you mean? > Needless to say its tricky because the guys whoa re foindign and > catalogging these thinsg do NOt want you fixing them. To them, this is > what the game is al labout, findign or acquiring an unfair advantage and > exploiting it. Naturally. We do tend to hear about any of them anyway, of course; those who feel they are on the short end of the stick tend to report the cheats, and we have quite a lot of "trusties" in the tester population too. Also, with so many testers, we get a lot of information flow... This problem is of course endemic to all muds. > I was told a while back that gaurds don't seem to notice if you kil > lsomeoen ona bridge. I don't knwo if this is stil ltrue or not. Ill see > what other specifics I can dig up. We all knowm, thansk to the beta test > email list, that the guy who beat lord british was remvoed for finding such > an edge and not tellign management... Yeah. :P Well, as Marketing put it, "any publicity is good publicity." That silly incident resulted in a heck of a lot of publicity. :) In the context of this list, though, I was more curious about general design flaws or loopholes, rather than specifics like the above (which I'd just call a bug). For example, we found a problem related to "social control" measures like reputation systems in that remote regions such as farms or villages are unprotected to the extent that towns are, tend to predictably have a supply of fresh victims to butcher, and offer enough sustenance to make players not need towns at all. So players were able to live quite comfortably with the negative infamy without feeling any repercussions. To an extent this is desirable in that you want lawlessness to take control of the wilderness--I think both UO and DSOII have that as a goal--yet you don't want the utter scum to have free run of the place and suffering *no* ill-effects from their standing, and on top of that, more powerful than everyone else simply because they are willing to exploit the (as designed) system. There needed to be some downside to that situation--either periodic guard raids, or something that makes them need to risk their neck, etc. At the very least a downside needed to exist to provide continued risk (read "challenge and fun") to the folks who figured out this trick. > >suspect that the ways in which in-game "social control" measures fail > >(such as reputation systems like yours and mine) would be of general > >interest. > The UOL reputatio nsystem seems to be doign something, ive already hreard > the "rigth" kidns of players bitch abotu it on teh DSO news group. > Ofcourse there is one buig difference from what I understand btw yours and > mine-=- yours tags the player whiel mine tags the character. There are > pluses and minuses to both... Actually, we only tag the character. I don't know why exactly there's the rumor that we tag the entire account. Are there any other people on the list who are working with "social control" measures like this? -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01066" HREF="msg01066.html">Re: [MUD-Dev] "Social control", was butthead features</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] "Social control", was butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00782.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00784.html">Re: [MUD-Dev] "Social control", was butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00842.html">Re: [MUD-Dev] Rape Threads</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00784.html">Re: [MUD-Dev] "Social control", was butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00783"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00783"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Rape Threads</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00829" HREF="msg00829.html">Re: [MUD-Dev] Rape Threads</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:43 GMT </LI> <LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Rape Threads</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 29 Aug 1997, 01:41 GMT <UL> <LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] Rape Threads</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 29 Aug 1997, 01:57 GMT <UL> <LI><strong><A NAME="00842" HREF="msg00842.html">Re: [MUD-Dev] Rape Threads</A></strong>, Robin Carey <a href="mailto:r.carey#dcs,napier.ac.uk">r.carey#dcs,napier.ac.uk</a>, Fri 29 Aug 1997, 14:56 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00783" HREF="msg00783.html">[MUD-Dev] "Social control", was butthead features</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 27 Aug 1997, 23:38 GMT <UL> <LI><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] "Social control", was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 00:12 GMT </LI> <LI><strong><A NAME="01066" HREF="msg01066.html">Re: [MUD-Dev] "Social control", was butthead features</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 01:50 GMT <UL> <LI><strong><A NAME="01087" HREF="msg01087.html">Re: [MUD-Dev] "Social control", was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:15 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00775" HREF="msg00775.html">KaVir</A></strong>, Nathaniel Blundell <a href="mailto:Nat#tepic,demon.co.uk">Nat#tepic,demon.co.uk</a>, Wed 27 Aug 1997, 21:29 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>