<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: Eunja Vnycraal <znynpunvNvanzr.pbz> --> <!--X-Date: Tue, 02 Sep 1997 15:15:48 +0000 --> <!--X-Message-Id: 340C2D98.41C67EA6#iname,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708311723.RAA160422#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:malachai#iname,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01010.html">Previous</a> | <a href="msg01012.html">Next</a> ] Thread: [ <a href="msg00913.html">Previous</a> | <a href="msg01030.html">Next</a> ] Index: [ <A HREF="author.html#01011">Author</A> | <A HREF="#01011">Date</A> | <A HREF="thread.html#01011">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: Shawn Halpenny <<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>></LI> <LI><em>Date</em>: Tue, 02 Sep 1997 11:15:36 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:rsh#iname,com">rsh#iname,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> coder#ibm,net wrote: > Of all the membership of this list, other than myself and Nathan, are > there __ANY__ not doing a fairly standard variation on a fantasy > world? Oh, I know the details will be different, you'll have various > forms of internal economies, or magic systems, or family or clan > systems, or interesting forms of heavy/light RP, or whatever. But the > base structure of a glorified medieval world overstocked with magical > touches... I'm not. Precisely what I'm going for, however, I'm not yet sure. If you took the look and feel of "Beetlejuice", "Batman" (the first installment of the current (and increasingly deplorable) series), "Edward Scissorhands", and "The Nightmare Before Christmas", you'd get what I want for atmosphere--something rather dark where strange things happen and not all works as you'd expect. I've always found those Tim Burton movies to have something not quite "right" with them, as though reality had been grossly but subtly tweaked and then left to continue on its way and to me that's a perfect breeding ground for a virtual world. (In a related vein, the recent Nissan commercials in the U.S. have a similar feel to them). Take a healthy dose of Dan Simmons' _Hyperion_ and throw that into the mix as well--not names and places, but the technological stuff behind it all. -- Shawn Halpenny "I bought me an illusion and I put it on the wall I let it fill my head with dreams and I had to have them all" - "Locomotive" </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01115" HREF="msg01115.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00889" HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01010.html">Re: [MUD-Dev] Re:)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01012.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00913.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01030.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01011"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01011"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] games gender bias (Re: Affecting the world)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01300" HREF="msg01300.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT <LI><strong><A NAME="01322" HREF="msg01322.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 20 Sep 1997, 19:39 GMT <LI><strong><A NAME="01335" HREF="msg01335.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 21 Sep 1997, 02:51 GMT </LI> </LI> </LI> </ul> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00913" HREF="msg00913.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 20:06 GMT </LI> <LI><strong><A NAME="01011" HREF="msg01011.html">Re: [MUD-Dev] Character evolution</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 02 Sep 1997, 15:15 GMT <UL> <LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 20:50 GMT </LI> <LI><strong><A NAME="01115" HREF="msg01115.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 23:48 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00796" HREF="msg00796.html">Re: [MUD-Dev] Character evolution</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 28 Aug 1997, 03:07 GMT <UL> <LI><strong><A NAME="00797" HREF="msg00797.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:46 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>