<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] PK again (was: Character evolution) --> <!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Sun, 14 Sep 1997 04:28:51 +0000 --> <!--X-Message-Id: Pine.GSO.3.95q.970913180957.6404A-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709132346.QAA28863#user1,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] PK again (was: Character evolution)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01206.html">Previous</a> | <a href="msg01208.html">Next</a> ] Thread: [ <a href="msg01206.html">Previous</a> | <a href="msg01228.html">Next</a> ] Index: [ <A HREF="author.html#01207">Author</A> | <A HREF="#01207">Date</A> | <A HREF="thread.html#01207">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] PK again (was: Character evolution)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] PK again (was: Character evolution)</LI> <LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Sat, 13 Sep 1997 18:28:18 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 13 Sep 1997, Adam Wiggins wrote: :You just said yourself that you don't mind dieing via accidents which involve :other players; those were the situations I was trying to outline. Ie, :Bubba lays a trap in the forest in order to catch himself a dinner and :you are accidentally hurt or killed by one of the traps. Are you upset :at Bubba, or not? Upset enough just to tell him off, or upset enough to :seek the admin to siteban him? And when Boffo gets a grudge against Bubba and goes looking for Bubba's traps, using a newbieish character, in order to get killed by one of them and get Bubba sitebanned? What if Buffy lures Boffo into Bubba's trap? :Anyhow...the original post (which was I believe from a new member who :wasn't in on all the old PK threads) was postulating that JC's example about :Bubba nuking a town would have no effect on the players in the town flagged :as no-pk. The problems with these flags immediately become apparent :as soon as you have any sort of mildly complex and/or consistant world. :Most no-pk muds get around this by having a simple world where the only :way to actually hurt someone is to directly engage them in combat. Actually, I think the original post was a joke. Wasn't there a winkie on it? And I have killed many a non-PKer on one of those simple muds by less direct means. Or many a PKer that was many levels higher than me. Means include: combat grouping, then bailing just as the baddie was getting nasty; summoning an aggie baddie (or fifty, as one P.O'ed imm did to all players online just before deleting herself once); charming an aggie baddie; getting them to chase you into an aggie baddie's lair; getting them to chase you into a DT (both of these involve getting them chasing, then emoting the last exit); getting them to enter a single exit, no recall room, with a one player only room next door, then waiting half an hour, porting a stationary mob in with me, and checking for the item for the next three days using scan (yes, I did this. The player in question had an extremely valuable item, I was playing my absolute nasty guy character, used another valuable item as bait (there's a command to track things), then trapped them. After three days, they finally gave up and suicided. I waited for the corpse to decay, then killed the mob, grabbed the item (once free it showed up on the scan) and hightailed. He never did find out who had done him in. I left everything else for him to recover, and alterted him to the fact with an anonymous note.); many other ways. The moral? There's always a way around it. :This is a valid issue, I'm not just trying to stir up the old PK war again. :Some folks want to play a mud where it is impossible to hurt other players; :is this possible to achieve in any sort of semi-complex or consistant :game world? IMNSHO, No. Absolutely not. Its only possible in a _talker_ if you get technical, and once you get into simulated complex worlds... the only real solution is the same as the one in the real world. Make death serious, and hold trials for any death that is suspected of being intentional. And perhaps have some sort of benign gods or technologies that are used to restore victims of foul play (and those alone) to life once the fact has been established. And anyone who has commited murder as a non-PK, or against one, dies permanently. Of course, this leads back to corrupted legal systems. ;) -- "You? We can't take you," said the Dean, glaring at the Librarian. "You don't know a thing about guerilla warfare." - Reaper Man, Nathan F. Yospe Registered Looney by Terry Pratchett yospe#hawaii,edu <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Meow </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user1,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01208.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01207"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01207"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01195" HREF="msg01195.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 20:41 GMT </LI> <LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 08:57 GMT <UL> <LI><strong><A NAME="01204" HREF="msg01204.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 13 Sep 1997, 14:26 GMT <UL> <LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT <UL> <LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 14 Sep 1997, 04:28 GMT </LI> <LI><strong><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 16:22 GMT <UL> <LI><strong><A NAME="01232" HREF="msg01232.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 06:22 GMT <UL> <LI><strong><A NAME="01239" HREF="msg01239.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 17 Sep 1997, 18:37 GMT <UL> <LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>