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<H1>Re: [MUD-Dev] Graphic MUDS.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS.</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Tue, 29 Jul 97 07:11:14 MST</LI>
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<PRE>
[Jeff K:]

[On Ultima Online]

:Okay,we a re abotu to have the "what is a MUD" debate...

Only if we end up with some sort of disagreement...

:Let me just say this:	Its a game with a ver primitive and simpel combat
:system, a detailed world full of lots of little "toys" to learn to play
:with and manipulate and rpetty good charcter-customization features.
:
:How GOOD a MUD it is i wont address, but the goal abnd work was clearly
:fuocused on building a world ratehr then a game, whcih is why I consider it
:a MUD but not NWN or DSO.

OK. Sounds like a MUD to me.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Mail not getting to the list</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev]  Mail not getting to the list</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Jul 1997, 11:30 GMT
<UL>
<LI><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev] OT: NIS/AlterNIC and the DNS system</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 30 Jul 1997, 22:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] OT: Mail not getting to the list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:00 GMT
</LI>
<LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] OT: Mail not getting to the list</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:07 GMT
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</ul>
</ul>
</LI>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Jul 1997, 21:49 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00266" HREF="msg00266.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Jul 1997, 21:49 GMT
</LI>
<LI><strong><A NAME="00275" HREF="msg00275.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 30 Jul 1997, 01:24 GMT
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</UL>
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<LI><strong><A NAME="00262" HREF="msg00262.html">Recent mail delivery problems...</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Jul 1997, 13:33 GMT
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev]	Graphic MUDS.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Jul 1997, 06:13 GMT
</LI>
</UL></BLOCKQUOTE>

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