<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in12.ibm.net id 870806957.25198-1 Tue Aug 5 18:49:17 1997 CUT --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970805184845Z-15089#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00398.html">Previous</a> | <a href="msg00400.html">Next</a> ] Thread: [ <a href="msg00319.html">Previous</a> | <a href="msg00405.html">Next</a> ] Index: [ <A HREF="author.html#00399">Author</A> | <A HREF="#00399">Date</A> | <A HREF="thread.html#00399">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 5 Aug 1997 13:48:45 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Another belated reply... lots of snippage. On Thursday, July 31, 1997 2:13 PM, Matt Chatterley[SMTP:root#mpc,dyn.ml.org] wrote: > On Wed, 30 Jul 1997, Koster, Raph wrote: > > I hadn't ever thought of regarding equipment limits as a way of saving > > game state. It is, of course. But naturally it has so many limitations > > and issues with it that it doesn't really address the underlying > > reasons to save game state in any significant way... > Yup. It also only makes sense in certain situations and from certain > angles. A plain "There can be only 12 shortswords made of Fredium in the > world at one time!" doesn't work. "There is only enough Fredium at any one > time to MAKE 12 shortswords!" is better. Limiting for 'unique' items is a > rather more obvious way to apply this. This is what we do in UO. We track raw materials and even abstract qualities (spookiness, for example, there's only a fixed amount of spooky stuff in the world). and have a fixed total in the world (well, fixed except that it increases as playerbase increases). We call these "resources" and we also base our AI on them. > Not sure why saving corpses is particularly useful. ;) I intend to have > them rot slowly, be buried, traded for cash, chopped up for food, > skinned.. but they will probably not save over physical reboots. Why not? > Partly for efficiency reasons (think how many corpses you could have if > they took a long time to rot!). Well, a good reason to do it is that players bitch a lot if the mud goes down between a death and corpse recovery, because they lose all their items. :) That is, at least, the reason I have always seen given on Dikus for doing it. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00502" HREF="msg00502.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> <li><strong><A NAME="00405" HREF="msg00405.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00398.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00319.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00405.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00399"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00399"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 15 Aug 1997, 06:56 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 13 Aug 1997, 16:02 GMT </LI> <LI><strong><A NAME="00531" HREF="msg00531.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:37 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00319" HREF="msg00319.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 01 Aug 1997, 01:54 GMT </LI> </ul> <LI><strong><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 01:49 GMT <UL> <LI><strong><A NAME="00405" HREF="msg00405.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:31 GMT <UL> <LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:38 GMT <UL> <LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:30 GMT <UL> <LI><strong><A NAME="00541" HREF="msg00541.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:25 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>