<!-- MHonArc v2.4.4 --> <!--X-Subject: Comments on MUDs from Shadists --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Mon, 25 Aug 1997 18:43:57 +0000 --> <!--X-Message-Id: 199708251839.LAA20016#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Comments on MUDs from Shadists</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00720.html">Previous</a> | <a href="msg00722.html">Next</a> ] Thread: [ <a href="msg00724.html">Previous</a> | <a href="msg00712.html">Next</a> ] Index: [ <A HREF="author.html#00721">Author</A> | <A HREF="#00721">Date</A> | <A HREF="thread.html#00721">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Comments on MUDs from Shadists</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Comments on MUDs from Shadists</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 25 Aug 97 11:25:53 -0700</LI> <LI><em>Reply-to</em>: Geoff Riley <<A HREF="mailto:saul#arcturus,demon.co.uk">saul#arcturus,demon.co.uk</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> The quality of the our efforts as actual *games* has recently started itching me. The following comment taken from the Shades mailing list (unattributed for now) from a couple old old-time Shades players particularly: --<cut>-- > >Having now looked around a few other muds, I notice that it's fairly > >uncommon to allow attacking of other players. (Or I've just been picking > >the wrong muds [grin]) > > Most others ones i've tried are RPG's and I hate RPG's, the only > exception is MUD2, the best and based on the original MUG, MUD...Not > paying 15 squid a month to play it thou! I've not come across any pay ones (other than paying BT for all of them); but yes, they do all seem to be role play: some being very strict indeed. (One I tried you had to apply by email with the name you wanted to use... dunno if that's common; but it seems a little OTT... I suppose it would stop names like 'Death', 'Girl', 'Bear' and so on... [grin]) --<cut>-- For the non-Brits out there, OTT == Over The Top, a term denoting that something is excessive to the point of idiocy or americanism. Shades is a very simple game, which I suspect is worthy of more study. It makes no pretense of offering an immersive environment. It is unabashedly a bit of a Monty Haul, but a blood soaked and chaotic one (no perma death unfortunately). It makes no pretense of grand claims, or of even being anything other than downright mediocre in terms of MUD design. It has no concept of a containers (of being able to put things in things, or of things being in other things), the parser is extremely primitive, there's no internal language or re-programming anything but the server itself, it did offer perhaps the first example of templatised area creation (very primitive as well), all movement is done under the covers by teleporting from room to room...etc. The big thing is that it is extremely playable. Amazingly playable. I've taken MUD-newbies and dropped them in Shades to have them enjoyably playing inside of 5 minutes. It has all the frills done wrong or so poorly as to be laughable. It has gotten the basics of a Game Design down wonderfully however. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00720.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00722.html">Language design</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00724.html">Inebriation</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00712.html">DESIGN: R-Trees (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00721"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00721"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01098" HREF="msg01098.html">[MUD-Dev] Character evolution</A></strong>, ##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 04 Sep 1997, 21:41 GMT </LI> <LI><strong><A NAME="01153" HREF="msg01153.html">Re: [MUD-Dev] Character evolution</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 08 Sep 1997, 06:54 GMT </LI> <LI><strong><A NAME="01166" HREF="msg01166.html">Re: [MUD-Dev] Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 09 Sep 1997, 06:01 GMT </LI> </ul> </LI> <LI><strong><A NAME="00724" HREF="msg00724.html">Inebriation</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 00:06 GMT <LI><strong><A NAME="00721" HREF="msg00721.html">Comments on MUDs from Shadists</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 25 Aug 1997, 18:43 GMT <LI><strong><A NAME="00712" HREF="msg00712.html">DESIGN: R-Trees (fwd)</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 24 Aug 1997, 22:41 GMT <UL> <LI><strong><A NAME="00787" HREF="msg00787.html">Re: [MUD-Dev] DESIGN: R-Trees (fwd)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 00:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 17:52 GMT <LI><strong><A NAME="00699" HREF="msg00699.html">Re:</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 21 Aug 1997, 16:54 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>