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<H1>[MUD-Dev] Generalized AI Resend</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Generalized AI Resend</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 6 Aug 1997 09:59:51 -0500</LI>
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<PRE>
On Tuesday, August 05, 1997 3:47 PM, our esteemed list owner wrote 
wrote:

&gt; [[List Owner Note: Original post fragmented by broken mail server.
&gt; Post re-assembled at this point.  Some lines may be missing.]]

Here's the post again to replace any missed lines... - Raph


On Thursday, July 31, 1997 2:16 PM, Adam 
Wiggins[SMTP:nightfall#user2,inficad.com] wrote:

&gt; Well, as you yourself have said, you have to replace the mechanisms
&gt; which are normally served by area resets, admin intervention, or 
hard-coded
&gt; quests.  I'm curious as to how possible and then what the general
&gt; mechanics are for common examples such as:
&gt;
&gt; * Dragon arrives, takes up residence in nearby mountain.  Begins 
terrorizing
&gt; local town.  Heros arrive to take on the dragon..

A dragon is defined as a creature that eats large amount of meat, 
prefers mountain habitat, lairs in caves, defends his territory, and 
is fairly aggressive; plus he likes gold. Oh yeah, and he can fly. 
Plus you toss on the usual bunch of stats and stuff. But the important 
part is defining those characteristics: what does he eat? Where does 
he live? What does he like and dislike?

Given a spawn system, doesn't matter what it is, you'll get a dragon. 
</PRE>

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<li><strong><A NAME="00505" HREF="msg00505.html">Re: [MUD-Dev] Generalized AI Resend</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00414" HREF="msg00414.html">RE: [MUD-Dev] Generalized AI last try!</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:50 GMT
<LI><strong><A NAME="00413" HREF="msg00413.html">RE: [MUD-Dev] PirateMUD and CSL</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 14 Aug 1997, 00:53 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:25 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00412" HREF="msg00412.html">[MUD-Dev] Generalized AI Resend</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:00 GMT
<UL>
<LI><strong><A NAME="00505" HREF="msg00505.html">Re: [MUD-Dev] Generalized AI Resend</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 00:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00408" HREF="msg00408.html">Re: [MUD-Dev]	PirateMUD and CSL</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 Aug 1997, 13:05 GMT
<UL>
<LI><strong><A NAME="00504" HREF="msg00504.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00402" HREF="msg00402.html">[MUD-Dev] Reputation, was butthead features</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:16 GMT
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</UL></BLOCKQUOTE>

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