1997Q3/
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<H1>Re: [MUD-Dev] Something complete different</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Something complete different</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 19 Sep 97 15:04:15 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;Marcel-1.26-0917212045-313Ky&amp;5#Gryphon,knoware.nl&gt;, on 09/17/97 
   at 02:26 PM, Marian Griffith &lt;gryphon#iaehv,nl&gt; said:

&gt;On Tue 16 Sep, Brandon J. Rickman wrote:
&gt;&gt; On Mon, 8 Sep 97 21:53:33 MST, cg#ami-cg,GraySage.Edmonton.AB.CA
&gt;&gt;  (Chris Gray) wrote:

&gt;&gt; Happy Forestland
&gt;&gt; You stand in a clearing in the middle of Happy Forestland.  The sun is
&gt;&gt; shining on the happy green trees.
&gt;&gt; Your movement is slightly hampered by the rotting corpses of several
&gt;&gt; thousand dead bunnies.
&gt;&gt; A fluffy bunny is here.

&gt;I would hazard that in any situation remotely resembling reality a
&gt;corpse would not stay around very long. Scanvengers would soon finish
&gt;the bigger parts of it,  then worms and insects  would remove the
&gt;remaining  eadible stuff.  By that time things are already so small
&gt;that they are subject to being moved around by small animals  and
&gt;even by wind.  Unless the corpse was very large, e.g. human sized or
&gt;bigger, it is unrecognisable within a matter of days.
&gt;Another problem here is,  of course,  where all those fluffy bunnies
&gt;come from. They ought to be either extinct, or evolve into killer
&gt;bunnies that hunt newbie characters.

&lt;bow&gt;

You are following my own thoughts here.  I've been doing some off-time
reading sparked by a couple comments here on list.  I'm starting to
think about mobile types which track their own success/failure forms
and attempt to evolve over generation to better surviving forms (Von
Neuman style).  

The sight of an over-muscled armoured and beweaponed Conan being offed
by a little fluffy white bunny which has learned as a species how to
survive in a bunny-killing world begs to be released.

&gt;There is use for corpses if it is going to act as 1) food source for
&gt;(invisible) scavengers   and 2) as a gruesome kind of fertiliser for
&gt;the soil.
&gt;After a war the population of crows and vultures ought to prosper :)
&gt;and grass should grow more abundantly on the former battlefield.

Poppies on the battlefields of WW1?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01244" HREF="msg01244.html">Re: [MUD-Dev] Something complete different</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01224" HREF="msg01224.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 16 Sep 1997, 09:40 GMT
<UL>
<LI><strong><A NAME="01230" HREF="msg01230.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Sep 1997, 21:03 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">Re: [MUD-Dev] Something complete different</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 17 Sep 1997, 21:18 GMT
<UL>
<LI><strong><A NAME="01266" HREF="msg01266.html">Re: [MUD-Dev] Something complete different</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 18 Sep 1997, 20:59 GMT
</LI>
<LI><strong><A NAME="01289" HREF="msg01289.html">Re: [MUD-Dev] Something complete different</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:08 GMT
</LI>
<LI><strong><A NAME="01297" HREF="msg01297.html">Re: [MUD-Dev] Something complete different</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01247" HREF="msg01247.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 17 Sep 1997, 23:54 GMT
<UL>
<LI><strong><A NAME="01256" HREF="msg01256.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Sep 1997, 06:25 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01248" HREF="msg01248.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 18 Sep 1997, 01:56 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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