<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphical MUDs --> <!--X-From-R13: [vpunry Vburafrr <zvpunryNfcnegn.znvafgernz.arg> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in4.ibm.net id 869359446.48624-1 Sun Jul 20 00:44:06 1997 CUT --> <!--X-Message-Id: 33D15F18.44C00741#sparta,mainstream.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199707200004.TAA30575#laurel,actlab.utexas.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphical MUDs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:michael#sparta,mainstream.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00207.html">Previous</a> | <a href="msg00209.html">Next</a> ] Thread: [ <a href="msg00207.html">Previous</a> | <a href="msg00211.html">Next</a> ] Index: [ <A HREF="author.html#00208">Author</A> | <A HREF="#00208">Date</A> | <A HREF="thread.html#00208">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphical MUDs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphical MUDs</LI> <LI><em>From</em>: Michael Hohensee <<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>></LI> <LI><em>Date</em>: Sat, 19 Jul 1997 20:43:04 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Cynbe ru Taren wrote: > > Michael Hohensee <michael#sparta,mainstream.net> notes: > > | Has to do with client > | renderers, and stuff like that. I'd be interested to find out if anyone > | else has done any thinking on the subject, and if so, whether I've > | missed anything. > > My thinking so far has been that graphics muds have > all the problems of text muds, plus lots more (such > as serious performance and synchronization issues, > which can largely be ignored in the text setting): > I'm kind of hoping to hold off on graphics stuff > until a decent solution to text muds can be found :) Heh, well, the kind of thing I'm describing would just fall into place, if a good client/server system is built. :) > As far as graphics specifically: I won't claim to > be an expert, but I -did- spend a decade employed > doing GL graphics on SGI boxes, plus I've been > writing a mudserver for the last five years, so > I've had a little time to think about all this. :) > I think you clearly want GL/ActiveX level graphics > for interactive stuff for the forseeable future, Sorry, you've lost this poor little fledgling coder here, precisely what are GL/ActiveX level graphics? :) > but > that it would be nice to have the option of running > off stills using POVray or (better) Renderman. (Note > that BMRT makes Renderman available free on Linux, > even if source is unfortunately not available.) > I think one clearly wants to plump for procedurally > generated world geometry rather than the currently > popular static polygon databases, more or less for > the reasons you suggest. > A procedural world definition also makes it > significantly easier to output either GL-level > polygon definitions or Renderman-level surfaces, > so as to support both nice interactive worlds > and nice stills. That's what I thought. Another thing just hit me, since light sources are just objects, you could have the "sun" change position over time. *that* would be a spiffy effect. One that is probably unmatched even in the single-player graphical games. Because all of their images are pre-rendered, it seems unlikely that very many "duplicate" frames are going to be made to simulate some detailed night/day activity. While it's trivial for this rendering system. That's what's so attractive about it to me, a chance to make a game that is *better* in some ways than commercial products. :) > As a practical matter, I think you should look at > the emerging 3D binding for Java: > <A HREF="http://java.miningco.com/">http://java.miningco.com/</A> > has a pointer to the 0.98 spec and an unofficial > implementation. IMHO, the ubiquity of Java-enabled > browsers and the gigabucks of development money > going into Java make it a tide you want to swim > with rather than against. At least, unless you have > a few gigabucks to throw at your alternative client > design... :) Hmm, yes, I thought about writing the client in Java, since everyone's got it, but there is the problem of efficiency. Java, being such a high-level language, is not going to have the same efficiency of some well written and optimized C code. Especially when the client that I'm envisioning will operate as a parallel database to the server... I had considered trying to write it for X windows, but then balked when I discovered that Motif costs something like $150. *sigh* perhaps Java is the only solution... Ack, gotta go and learn a new language. :( :) -- Michael Hohensee michael#sparta,mainstream.net "If all the world's a stage, I want to operate the trap door." -- Paul Beatty <A HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] Graphical MUDs</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Graphical MUDs</A></strong> <ul compact><li><em>From:</em> Shawn Halpenny <malachai#iname,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00207" HREF="msg00207.html">[MUD-Dev] Graphical MUDs</A></STRONG> <UL><LI><EM>From:</EM> Cynbe ru Taren <cynbe#laurel,actlab.utexas.edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00207.html">[MUD-Dev] Graphical MUDs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00209.html">Re: [MUD-Dev] Source data on Crossbow</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00207.html">[MUD-Dev] Graphical MUDs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00211.html">Re: [MUD-Dev] Graphical MUDs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00208"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00208"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Multi-threaded programming under Linux</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 24 Jul 1997, 07:19 GMT </LI> </ul> </LI> <LI><strong><A NAME="00212" HREF="msg00212.html">Brief bio</A></strong>, Niklas Elmqvist <a href="mailto:croziys#algonet,se">croziys#algonet,se</a>, Mon 21 Jul 1997, 23:20 GMT <UL> <LI><strong><A NAME="00374" HREF="msg00374.html">Re: [MUD-Dev] Brief bio</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00207" HREF="msg00207.html">[MUD-Dev] Graphical MUDs</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Sun 20 Jul 1997, 07:04 GMT <UL> <LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 20 Jul 1997, 07:44 GMT <UL> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 21 Jul 1997, 21:06 GMT </LI> <LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Jul 1997, 02:58 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00205" HREF="msg00205.html">Graphical MUDs</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 20 Jul 1997, 01:45 GMT <LI><strong><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 19 Jul 1997, 00:18 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>