<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Motivating people --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Mon, 28 Jul 1997 00:30:43 +0000 --> <!--X-Message-Id: 199707280030.TAA29925@dfw-ix7.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Motivating people</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00252.html">Previous</a> | <a href="msg00254.html">Next</a> ] Thread: [ <a href="msg00254.html">Previous</a> | <a href="msg00257.html">Next</a> ] Index: [ <A HREF="author.html#00253">Author</A> | <A HREF="#00253">Date</A> | <A HREF="thread.html#00253">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Motivating people</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Motivating people</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sun, 27 Jul 1997 20:31:06 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Greg Munt <greg#uni-corn,demon.co.uk> > Subject: [MUD-Dev] Motivating people What follows is some generalizations and could be way off base since knowledge of your situation is limited. > > Am I expecting too much? > I am confused on one point. Is the list server the primary exchange point for those developing your mud as well as this other mud you have severed ties with? If so, this would seem to be very counter-productive and the political strife would continue to be a source of problems. It might be better to run your own development list. In addition Hubai's (John G.) suggestion seems rather good. Another problem may be that if your player base and/or staff consists of former players and staff on the ex-mud, they may not share the same vision as you do. "The enemy of my enemy is not necessarily my friend" or something like that. I think you have written some insights that this might be the case. One thing you could do that may be helpful. Prepare a detailed vision statement (mission statement, if you like) on both your vision of the server's capabilities and the game/mud theme. (Warning: see the movie "Jerry Mcguire" for worst case side-effects *grin*) Make it a very visible item and primarily YOUR vision. I happen to believe design by committee is a very difficult task and made even more difficult using specification by committee. This vision/mission statement serves as general specifications or scope. I also believe in benevolent dictatorship at least when it comes to software projects. Note I said "benevolent", which means you give the appearance of being open minded and understanding while effectively killing or postponing ideas which conflict with your vision. Sometimes you may even like these ideas and they may form the nucleus of your first batch of enhancements. Motivation - sigh...a biggie...(much personal opinion here) This is for many of us, a volunteer enterprise. There are many things you can't do since you don't have access to the kinds of rewards and punishments that turn a mildy-interested party into a willing volunteer. Now you do state that you feel somewhat ill-at-ease offering in-mud promotions, wiz positions and the like as a form. I think this is good gut feeling on your part. I don't think these rewards are at all appropriate. Part of the problem is that once you hand out any positions at all you create an expectation of this for all involved. Production of code/building then becomes a non-issue. You also create a political hierarchy within your own mud before it even gets online. I do not know the number of people involved in your project, but I wouldn't think it too difficult to have all report to you. My own project is constructed along the lines that all report directly to me. All are equal, some are of course have proven to be more equal than others, but the illusion of equality must remain. When the server goes public the positions will be filled. No promises have been made. This requires trust on the part of those involved. Trust is never immediate, though it is built by your actions and words. Projects tend to languish even when there is high-interest because the goals are too vague or too far away. I would suggest once (or if you already have a specification) decompose it into very small chunks that can be accomplished in a relatively short period of time. Once you have a handle on these, post the specs to your list and ask for volunteers. If you get solid bites on these, let them go to town after they give you an estimate of how long it will take them. Make it a very public affair by posting whose working on what. And being the benevolent one you are, much fanfare and kudos will accompany completion of said work. If these be coders make sure they get their names in the comments too. Point questions about interfaces or use of this code to the authors. Another words if Bob asks about adding flobs into Joe's frambulator code, tell Bob to talk to Joe about it. Follow up with both of them and make a decision, giving especial deference to Joe. This gives people a sense of ownership of their code/building areas, etc. Gradually you will be able to spot those productive people while establishing a framework of trust and a stake in the mud. Now about those unproductive people. Perhaps some of these can be productive but they are a bit cautious and gun-shy. They aren't likely to volunteer for anything you post. Perhaps they just don't know where to start or haven't been interested in anything to date. Perhaps they want to code but are quite unsure of their skills. The best thing to do is to ask them outright, Fred what the hell do you want to work on? If they waffle, have a very trivial task handy. Have them edit a thematic manuscript, some help files, flesh out a skeleton specification or some other documentation. Give them a long line of rope, if in the end you can't get a single line of text from them, flush em. Anyway I hope some of this is helpful. I would bet some of it is very obvious and some may cause one to react strongly against. But take it on it's face value, my two cents. ;) JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></strong> <ul compact><li><em>From:</em> Greg Munt <greg#uni-corn,demon.co.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00252.html">Re: [MUD-Dev] Stories?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00254.html">Graphic MUDS.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00254.html">Graphic MUDS.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00253"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00253"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00494" HREF="msg00494.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 18:28 GMT <UL> <LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 15 Aug 1997, 01:21 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00255" HREF="msg00255.html">OT: Server Web Site</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 28 Jul 1997, 03:56 GMT <LI><strong><A NAME="00254" HREF="msg00254.html">Graphic MUDS.</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 28 Jul 1997, 03:34 GMT <LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] Motivating people</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 28 Jul 1997, 00:30 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 29 Jul 1997, 06:41 GMT <UL> <LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Motivating people</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:32 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Stories?</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 27 Jul 1997, 20:25 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Stories?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 27 Jul 1997, 22:24 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>