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<H1>Re: [MUD-Dev] Graphic MUDS.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS.</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 29 Jul 1997 23:28:43 -0700</LI>
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<PRE>
At 11:23 PM 7/29/97 PST8PDT, you wrote:

&gt;syntax is structured), or :sulks. Very simple expressional terms - but
&gt;unavailable in many things people would protest as 'muds'.

And yet often avaiolable in chat rooms which are NOT seen as MUDS.

I actually hadn't meant to open thsi discussion BUT sicne we did...

To me the definign characteristic of a MUD is the goal-- to simulate an
environment in which "players" interact as characters of soem sort.

The chat room doesnt do it by my definitio nbecause there has been no
effort put into teh simulation part at all.

My 2 cents.

JK

&gt;
&gt;Of course, you can take this tack with a number of commands - get, drop,
&gt;look [at] &lt;object&gt; and so forth.
&gt;
&gt;Regards,
&gt;	-Matt Chatterley
&gt;	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
&gt;"Doublethink means the power of holding two contradictory beliefs in one's
&gt;	mind simultaneously, and accepting both of them." -George Orwell
&gt;
&gt;
&gt;
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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Speak Geek!
<A  HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A>

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<LI><STRONG><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
<LI><STRONG><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  First Muds - newbie magic?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev]  First Muds - newbie magic?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:28 GMT
</LI>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev]  First Muds - newbie magic?</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:57 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:09 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 30 Jul 1997, 13:22 GMT
<UL>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Jul 1997, 13:29 GMT
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 30 Jul 1997, 14:11 GMT
<UL>
<LI><strong><A NAME="00352" HREF="msg00352.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sun 03 Aug 1997, 18:25 GMT
<UL>
<LI><strong><A NAME="00393" HREF="msg00393.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Tue 05 Aug 1997, 15:35 GMT
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</UL></BLOCKQUOTE>

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