<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Virtual Chemistry --> <!--X-From-R13: "Penaqba Hna Sirel" <inarirelNoynet.arg> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in12.ibm.net id 870546824.39490-1 Sat Aug 2 18:33:44 1997 CUT --> <!--X-Message-Id: 199708021833.LAA24148#animal,blarg.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Virtual Chemistry</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vanevery#blarg,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00340.html">Previous</a> | <a href="msg00342.html">Next</a> ] Thread: [ <a href="msg00339.html">Previous</a> | <a href="msg00342.html">Next</a> ] Index: [ <A HREF="author.html#00341">Author</A> | <A HREF="#00341">Date</A> | <A HREF="thread.html#00341">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Virtual Chemistry</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Virtual Chemistry</LI> <LI><em>From</em>: "Brandon Van Every" <<A HREF="mailto:vanevery#blarg,net">vanevery#blarg,net</A>></LI> <LI><em>Date</em>: Sat, 2 Aug 1997 11:24:34 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Jon A. Lambert <jlsysinc#ix,netcom.com> > > Solve all the equations for all axis and one would be a master alchemist > and know all the laws of the alchemy. But what is this going to "buy" a player? It seems that this is a satisfying way to spend one's time only if one LOVES to do math AND doesn't get enough mathematical exercise in a day. I've got news for you. If you go get a job in 3d computer graphics, you can spend a fair amount of time doing math and get paid real $$$$ for it. To the point of getting sick of it. This is one of those areas where I think one's satisfactions in life really change after you get out of college. At some point I discovered that solving equations and accumulating wealth/power in wargames was pretty much equivalent to the mental activity required for my job. And after doing the latter for 40+ hours a week, I ceased to be interested in more such mental exercise in my free time. > > > > This sounds rather complicated to me. Isn't there a way to do this > > without math? It would be nice if the INTERFACE to the system didn't require a knowledge of math. i.e. that one could easily and empirically deduce properties of the system - heuristics if you will - without having to have a background even in algebra. This would be appealing to non-mathematicians, and even for the mathematically inclined I think it would come closer to providing "instant gratification." "Instant gratification" is the pleasure of exerting a bit of effort, and then not getting stuck with something that doesn't work. Exploration of the system then becomes a pleasant romp in the countryside, rather than a tedious exercise in head-banging. Systems without instant gratification have about the pleasure value of a debugging session, which for me is none, owing to the head-banging component. Once again, I'd prefer to get paid to debug stuff and bang my head against the wall. > > Yikes, it would be nice but it's all these dang computers understand. :) Um, computers don't understand math. They only understand 1's and 0's. :-) Well ok they've got FPU's and all, but you find out pretty quick that they only understand discrete approximations to math. Cheers, Brandon J. Van Every <vanevery#blarg,net> DEC Commodity Graphics <A HREF="http://www.blarg.net/~vanevery">http://www.blarg.net/~vanevery</A> Windows NT Alpha OpenGL ------------------------------------------------------------------------ The anvil upon which you hammer another's words is as hard or as soft as you care to make it. Wherein lies insight? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00340.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00339.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00341"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00341"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Virtual Chemistry</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 31 Jul 1997, 14:22 GMT </LI> <LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 02 Aug 1997, 14:26 GMT <UL> <LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 02 Aug 1997, 15:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 00:32 GMT </LI> <LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Brandon Van Every <a href="mailto:vanevery#blarg,net">vanevery#blarg,net</a>, Sun 03 Aug 1997, 01:33 GMT <UL> <LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 03 Aug 1997, 02:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 02:37 GMT </LI> <LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 03 Aug 1997, 03:45 GMT </LI> </ul> </LI> <LI><strong><A NAME="00106" HREF="msg00106.html">Re: [MUD-Dev] not about pk anymore</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 13 Jul 1997, 05:02 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>