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<H1>Re: [MUD-Dev]  Virtual Chemistry</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Virtual Chemistry</LI>
<LI><em>From</em>: "Brandon Van Every" &lt;<A HREF="mailto:vanevery#blarg,net">vanevery#blarg,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 2 Aug 1997 11:24:34 -0700</LI>
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<PRE>
&gt; From: Jon A. Lambert &lt;jlsysinc#ix,netcom.com&gt;
&gt; 
&gt; Solve all the equations for all axis and one would be a master alchemist
&gt; and know all the laws of the alchemy.

But what is this going to "buy" a player?  It seems that this is a
satisfying way to spend one's time only if one LOVES to do math AND doesn't
get enough mathematical exercise in a day.  I've got news for you.  If you
go get a job in 3d computer graphics, you can spend a fair amount of time
doing math and get paid real $$$$ for it.  To the point of getting sick of
it.  This is one of those areas where I think one's satisfactions in life
really change after you get out of college.  At some point I discovered
that solving equations and accumulating wealth/power in wargames was pretty
much equivalent to the mental activity required for my job.  And after
doing the latter for 40+ hours a week, I ceased to be interested in more
such mental exercise in my free time.

&gt; &gt; 
&gt; &gt; This sounds rather complicated to me. Isn't there a way to do this
&gt; &gt; without math?

It would be nice if the INTERFACE to the system didn't require a knowledge
of math.  i.e. that one could easily and empirically deduce properties of
the system - heuristics if you will - without having to have a background
even in algebra.  This would be appealing to non-mathematicians, and even
for the mathematically inclined I think it would come closer to providing
"instant gratification."  "Instant gratification" is the pleasure of
exerting a bit of effort, and then not getting stuck with something that
doesn't work.  Exploration of the system then becomes a pleasant romp in
the countryside, rather than a tedious exercise in head-banging.  Systems
without instant gratification have about the pleasure value of a debugging
session, which for me is none, owing to the head-banging component.  Once
again, I'd prefer to get paid to debug stuff and bang my head against the
wall.

&gt; 
&gt; Yikes, it would be nice but it's all these dang computers understand. :)

Um, computers don't understand math.  They only understand 1's and 0's. 
:-)
Well ok they've got FPU's and all, but you find out pretty quick that they
only understand discrete approximations to math.


Cheers,
Brandon J. Van Every  &lt;vanevery#blarg,net&gt;      DEC Commodity Graphics
<A  HREF="http://www.blarg.net/~vanevery">http://www.blarg.net/~vanevery</A>                  Windows NT Alpha  OpenGL
------------------------------------------------------------------------
The anvil upon which you hammer another's words is as hard or as soft
as you care to make it.  Wherein lies insight?

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<li><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Virtual Chemistry</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 31 Jul 1997, 14:22 GMT
</LI>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 02 Aug 1997, 14:26 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 02 Aug 1997, 15:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 00:32 GMT
</LI>
<LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Brandon Van Every <a href="mailto:vanevery#blarg,net">vanevery#blarg,net</a>, Sun 03 Aug 1997, 01:33 GMT
<UL>
<LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 03 Aug 1997, 02:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 02:37 GMT
</LI>
<LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev]  Virtual Chemistry</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 03 Aug 1997, 03:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00106" HREF="msg00106.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 13 Jul 1997, 05:02 GMT
</LI>
</UL></BLOCKQUOTE>

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