<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New Topic: Butthead features --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in1.ibm.net id 870598122.37236-1 Sun Aug 3 08:48:42 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970803093648.140D-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970802163936.00b055e0#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New Topic: Butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00350.html">Previous</a> | <a href="msg00352.html">Next</a> ] Thread: [ <a href="msg00347.html">Previous</a> | <a href="msg00365.html">Next</a> ] Index: [ <A HREF="author.html#00351">Author</A> | <A HREF="#00351">Date</A> | <A HREF="thread.html#00351">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New Topic: Butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New Topic: Butthead features</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Sun, 3 Aug 1997 09:48:06 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 2 Aug 1997, Jeff Kesselman wrote: No offence intended Jeff (really) - but could you please spell-check, or proof-read before you post? English is my first language, and I honestly found some of the below a little hard to interpret; it can't be much fun for those with english as a second. > hey all, > I thougth i stir the pot with naother contentious issue. Uh oh. > No offense to Raph but my playing arounf with UOL broguth thsi to mind. > > There is a philisophpical/practical issue in the inclusion in your MUD of > "butthead" features. What I mean b ythsi are features that allow a pure > butthead to annoy (or worse seriously harm) other players jsut for the > cheap pwoer tip of doign so. We all knwo thes eperosnalities exist on tegh > ent SO... These personalities exist, yes - you can't deny that, and you also cannot ignore than and go away, but there is a very fine line between controlling them, and limiting everyone who is playing fair. What sort of features do you mean? The problems surrounding killing and/or injuring another player (just for the heck of it) in a PK-OK environment are manyfold - there is literally no way to control your butt-head without intruding on the game for others. There are other similar things that CAN be done (for instance, spamming can be quite easily stopped, and NO legitimate player is going to spam!). > How do you control them? Short answer is that you can't, not easily - not without direct intervention (warnings, and perhaps removal from the game). You can put in things to cover holes which might let them abuse parts of the game - but that is still just normal fixing. > Do you just avoid features that could be so abused, or do you count on > oither mechanisms to keep thsi behavior in chack and if so what agurantees > do you have of success? Nothing at all guarantees you will be at all successful - and avoiding features with anything to add to the game, but potential 'abuse' side effects, is a serious mistake. Other mechanisms are limited, but all you can really do. Tools such as snoop can be helpful in diagnosing problems (for watching suspects), but in the end, it comes down to dishing out relevant, pre-stated punishments for bad behaviour. > This coems to mind becaus ein my current projectw e are conciously avoiding > butthead features. Thatwb as our design decision. I see a rgeat many > features existant in the current UOl so obviosuly the designers there took > a differnet track.. I really don't see how you can avoid stuff I'd categorise as 'butthead features'. > Some exampels of butthead features include.. > > (1) PC pickpocketing of other PCs... always upsets people. But this shafts PC thieves? > (2) Fixed tport points so that oterh can lay in wait and way-leigh > unsuspecting traverls befoe they can see whats up. But if you have a tport method that should thematically allow this.. and ambushing is fair play, IMHO. It's just using fair means to get an unfair advantage. All is fair in war, physics and chocolate. ;) > (3) The ability to take control of OTHERS PCs and make them do things (The > Provocation skill in UOL looks at first blush particuarly nasty in this > regard.) Yes. This is probably unwise in an environment when you allow potential strangers at each other - it works fine in a small RPG group where you know each other, but we're a little out of that scale. > > There are lost mroe but there are some starter catagories. Got anymore to list? :) [Snipple] Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them." -George Orwell </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00365" HREF="msg00365.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00347" HREF="msg00347.html">[MUD-Dev] New Topic: Butthead features</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00350.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00352.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00347.html">[MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00365.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00351"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00351"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Persistance/stability</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00357" HREF="msg00357.html">Re: [MUD-Dev] Persistance/stability</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 04 Aug 1997, 02:56 GMT </LI> <LI><strong><A NAME="00343" HREF="msg00343.html">Re: [MUD-Dev] Persistance/stability</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 03 Aug 1997, 02:19 GMT <UL> <LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] Persistance/stability</A></strong>, Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Sun 03 Aug 1997, 04:45 GMT </LI> <LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 03 Aug 1997, 06:40 GMT <UL> <LI><strong><A NAME="00351" HREF="msg00351.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 03 Aug 1997, 15:48 GMT <UL> <LI><strong><A NAME="00365" HREF="msg00365.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 04 Aug 1997, 08:57 GMT <UL> <LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 04 Aug 1997, 13:33 GMT </LI> <LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 21:27 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00353" HREF="msg00353.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sun 03 Aug 1997, 20:25 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>