<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Graphic MUDS/perspectives --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in10.ibm.net id 870807483.62202-1 Tue Aug 5 18:58:03 1997 CUT --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970805185722Z-15129#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Graphic MUDS/perspectives</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00399.html">Previous</a> | <a href="msg00401.html">Next</a> ] Thread: [ <a href="msg00401.html">Previous</a> | <a href="msg00406.html">Next</a> ] Index: [ <A HREF="author.html#00400">Author</A> | <A HREF="#00400">Date</A> | <A HREF="thread.html#00400">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Graphic MUDS/perspectives</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Graphic MUDS/perspectives</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 5 Aug 1997 13:57:22 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thursday, July 31, 1997 2:13 PM, Matt Chatterley[SMTP:root#mpc,dyn.ml.org] wrote: > On Wed, 30 Jul 1997, Koster, Raph wrote: > > On Tuesday, July 29, 1997 6:46 PM, Matt Chatterley[SMTP:root#mpc,dyn.ml.org] wrote: > I'm not particularly into modern graphics technology - but to give an > example of a game I think used good, appropriate graphics, Legend of Zelda > 4 (on the SNES) was great fun for a few months, and not too hard on the > eyes. It was a sort of overhead view(ish) style, which I personally prefer > to 3d. This is partially related to my having the directional sense of a > dead gopher stuck up a drainpipe. Personally, I find a somewhat distanced view preferable for graphical muds. The first person perspective limits peripheral vision, and that in turn limits social interaction. The graphics technology is not yet up to displaying sufficient detail to convey facial expressions and the like except at very close distances, so even if you implement them as Meridian 59 did, you never stand close enough to someone to see them. It was an oddity in M59 that players stood spatially at great distances from one another, and then conversed normally in the text window. The result was that for me anyway, the graphics were actually less immersive than the text int hat I had to bounce back and forth between two mental images of the conversation--one which was close camaraderie and the other which was shouting across a town square. First person does however have some huge advantages in the combat area, particularly targeting of missiles. :) > > For muds to evolve, they need to become unpredictable. > > First, they must become less predictable. Aww, let's be ambitious. ;) -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Graphic MUDS/perspectives</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00399.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00406.html">Re: [MUD-Dev] Graphic MUDS/perspectives</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00400"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00400"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Reputation, was butthead features</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00411" HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></strong>, Koster, Kristen <a href="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</a>, Wed 06 Aug 1997, 21:30 GMT <UL> <LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 07 Aug 1997, 00:43 GMT <UL> <LI><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 08 Aug 1997, 17:15 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:13 GMT <LI><strong><A NAME="00400" HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 01:58 GMT <UL> <LI><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Graphic MUDS/perspectives</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 06 Aug 1997, 00:26 GMT <UL> <LI><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 07 Aug 1997, 16:08 GMT </LI> </UL> </LI> <LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Worlds VS Games, etc {was GMuds, UO}</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Aug 1997, 23:04 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>