<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Reputation, was butthead features --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Thu, 07 Aug 1997 00:43:44 +0000 --> <!--X-Message-Id: 3.0.2.32.19970806174647.00afd7a0#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: c=US%a=_%p=EA%l=MOLACH-970806143013Z-16865#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Reputation, was butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00418.html">Previous</a> | <a href="msg00415.html">Next</a> ] Thread: [ <a href="msg00411.html">Previous</a> | <a href="msg00431.html">Next</a> ] Index: [ <A HREF="author.html#00419">Author</A> | <A HREF="#00419">Date</A> | <A HREF="thread.html#00419">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Reputation, was butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Reputation, was butthead features</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Wed, 06 Aug 1997 17:46:47 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 08:04 AM 8/6/97 PST8PDT, you wrote: ous as to how you plan to implement the actual parsing more >than the actual character attribute ramifications (I took those as a >given). > >Won't players just come up with new code words to say the same things >as fast as they're deemed "nasty"? In short... If I thought they were on this lsit I wouldn't be talkign about it. MANy things effect reputatio nand the actual numerical value is hidden so terhe are no easy 'hooks' to fidn out what is effecting your reputation. Staff will ONLy be told that "anti-social behavior' triggers it and no more. ANY preprogrammed system can and wil be abused by users... we reognize this and appraoch the genral problem threee ways: (1) Info hiding, as already mentioned. What can't be figured otu cant be abused. (2) Staff influence. In addition to the preprogrammed triggers, staff have the power to through infamy points at users. Ofcoruse ALL such staf pwoers are logged and monitored by system admins for abuse. (3) Actvoie maintainence. We dont expect thsi to ever "run itself". Aprt of the reason for usoign a Cold based system rather then a low level C++ coded system is to allow for maximum flexability in terms of tuning, additions, or outright re-writes of aprts of the system. > >something like "Hehheh, I squished 3 ants last night". > >How does the game tell the difference? Does it? Does it need to? I don't believe it really needs to. Any one comment has minimal impact, its the pattern (and absuers ARE pattern creatrues) that ends up hurting you. Actually, it goes a bit further then just parsing. Ocne a trigger is envc\counerted there is a % chance it wil actually effect your infamy based on location (in the city, the walls have ears) and numerb of PC or actual NPC witnesses present JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user2,inficad.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00411" HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Kristen" <kkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00418.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00415.html">Mud Languages</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00419"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00419"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] PirateMUD and CSL</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00504" HREF="msg00504.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:47 GMT </LI> </ul> </LI> <LI><strong><A NAME="00402" HREF="msg00402.html">[MUD-Dev] Reputation, was butthead features</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:16 GMT <UL> <LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:41 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00411" HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></strong>, Koster, Kristen <a href="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</a>, Wed 06 Aug 1997, 21:30 GMT <UL> <LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 07 Aug 1997, 00:43 GMT <UL> <LI><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 08 Aug 1997, 17:15 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:13 GMT <LI><strong><A NAME="00400" HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 01:58 GMT <UL> <LI><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Graphic MUDS/perspectives</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:34 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>