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<H1>Re: [MUD-Dev] Mud Languages</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Mud Languages</LI>
<LI><em>From</em>: <A HREF="mailto:burrito#darklock,com">burrito#darklock,com</A> (Captain Burrito)</LI>
<LI><em>Date</em>: Sat, 09 Aug 1997 01:03:53 GMT</LI>
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<PRE>
On Fri, 8 Aug 1997 17:37:15 PST8PDT, Greg Munt
&lt;greg#uni-corn,demon.co.uk&gt; wrote:

&gt;Maybe I used incorrect terminology. 
&gt;
&gt;5  [ PROBLEM-ORIENTATED LANGUAGE LEVEL ]

Okay, I get that part. What I *don't* get is...

&gt;4  [      ASSEMBLY LANGUAGE LEVEL      ]           
&gt;3  [  OPERATING SYSTEM MACHINE LEVEL   ]
&gt;2  [    CONVENTIONAL MACHINE LEVEL     ]

The "Operating System Machine Level" confuses me. I would take
"Conventional Machine Level" to be the actual opcodes, where each
instruction is a raw hex value rather than a mnemonic. But what exactly
is "Operating System Machine Level"? Do you mean APIs and interrupts? I
don't quite get it.

&gt;1  [      MICROPROGRAMMING LEVEL       ]
&gt;0  [       DIGITAL LOGIC LEVEL         ]

These last two, I grok... you have your usual and, or, nor, nand, xor,
and not which are digital logic; microprogramming, the aggregation of
these into something which can execute the machine language. If I get
this properly, that is.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
 You see me now, a veteran of a thousand psychic wars. I've been 
 living on the edge so long, where the winds of limbo roar. And 
 I'm young enough to get involved, too old to see, all the scars 
 are on the inside; I'm not sure that there's anything left of me
               -- Blue Oyster Cult, "Veteran of the Psychic Wars"
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

</PRE>

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<LI><STRONG><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Mud Languages</A></STRONG>
<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00527" HREF="msg00527.html">Re: [MUD-Dev]  Introduction</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00424" HREF="msg00424.html">Re: [MUD-Dev]	Mud Languages</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 07 Aug 1997, 17:19 GMT
<UL>
<LI><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 08 Aug 1997, 04:24 GMT
</LI>
<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 08 Aug 1997, 19:18 GMT
<UL>
<LI><strong><A NAME="00436" HREF="msg00436.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
Captain Burrito <a href="mailto:burrito#darklock,com">burrito#darklock,com</a>, Sat 09 Aug 1997, 01:02 GMT
</LI>
<LI><strong><A NAME="00441" HREF="msg00441.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Sat 09 Aug 1997, 02:58 GMT
<UL>
<LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 10 Aug 1997, 21:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00528" HREF="msg00528.html">Re: [MUD-Dev] Mud Languages</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev]	Spellcaster, or Waving Hands</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 07 Aug 1997, 17:19 GMT
</LI>
</UL></BLOCKQUOTE>

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