1997Q3/
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<H1>Re: [MUD-Dev]  Dynamic Descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Dynamic Descriptions</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 12 Aug 1997 22:03:54 -0700</LI>
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<PRE>

&gt;&gt;On Tue, 29 Jul 1997, Nathan Yospe wrote:
&gt;
&gt;&gt;&gt; Some of you have markup languages... I have one myself, but I am seriously
&gt;&gt;&gt; thinking of replacing it. What I am concerned with is this - I want to be
&gt;&gt;&gt; able to switch from running a text game to a graphical game of whatever
&gt;&gt;&gt; sort without difficulty. To this end, I no longer pass any real text
&gt;&gt;&gt; around... instead, I create information objects, which can key stored text

My solution isn't nearly as sexy but works very well for me... I have
"viewer objects' in my mud that convert notification of mud events to teh
rpoerp textual (oir non textual) comamdns to drive the atatched interface
client.

Its basicly another kind of "driver" approach and so far works great. I can
treamlien teh data acrroding to what the particualr client-type needs and
supprot amhy different kidsn of clients at ocne potentially (my ultimate
goal).

jk
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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Speak Geek!
<A  HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A>

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<LI><STRONG><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev]  Dynamic Descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Martin Keegan &lt;martin#cam,sri.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev]  Dynamic Descriptions</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] Persistant worlds, Dan</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 30 Jul 1997, 15:29 GMT
<LI><strong><A NAME="00277" HREF="msg00277.html">Dynamic Descriptions</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Jul 1997, 04:41 GMT
<UL>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:36 GMT
<UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 20:52 GMT
<UL>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 13 Aug 1997, 05:01 GMT
</LI>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 14 Aug 1997, 14:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 23:12 GMT
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<LI><strong><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Jul 1997, 23:45 GMT
</LI>
</UL></BLOCKQUOTE>

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