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<H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 13 Aug 1997 20:17:27 -0700</LI>
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<PRE>
At 07:47 PM 8/13/97 PST8PDT, you wrote:
&gt;&gt; &gt;   at 06:00 PM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:
&gt;&gt; &gt;&gt;I've never seen a descent looking 3D landscape, realtime or rendered. 
&gt;&gt; &gt;&gt;Organic shapes just don't take well to polygons, and it's difficult
&gt;&gt; &gt;&gt;to get the rich colors of a fantasy world in 3D.
&gt;&gt; 
&gt;&gt; Hmm. Then Ild hesitate to say you haven't seen many rendered images..
&gt;
&gt;Maybe, but I'd say more that I'm just spoiled by painted art.
&gt;I've certainly never seen any rendered 3D which comes near the beauty
&gt;of your average fantasy book cover.

Hm. I thought you were talking the drive to photo-realism, nto the drive to
art.

If yo uwant art, you shoudl see the signed CCy Lum Dragon that hangs in my
cube, done in 3D o nan SGI.

Bigegst issue in making 3D art (or even photorealistic 3D cheap) is proper
texture maps.


&gt;
&gt;&gt; Ild sugegst yo ustart with an image called "The Road to Poin Reyes" done by
&gt;&gt; The Lucasfilm Computer group (now Pixar) about 15 years ago, and it onyl
&gt;&gt; gets even better from there.
&gt;
&gt;Sounds interesting - know where I can find a copy of it?

Oh gods, my image is in an ancient SIGGRAPH proceedings... Actually, if you
go to a university engienering library they shoudl have SIGGRAPH
proceedings abck through whenever.  Ild start flippign theorugh the
color-page section ine ach years...  lots of good stuff in there.


&gt;Draw time matters when you're doing rendered art?

Yes, becaus eits your feedback, but not all that much. I was eferrring to
why all the games you see are polygonal.
&gt;
&gt;&gt; From Polygons, you go to Splines, CSG trees, and a whoel host of even mroe
&gt;&gt; esoteric ways of describing surfaces like fractals and octrees and such.  
&gt;
&gt;Well even though I can't work 'em, there sure are a lot of cool little
&gt;packages availible nowadays...metabols are a lot of fun, also those
&gt;ones that do muscle groups.

Is that in a commerical pakcage now? I saw the original "Biosensor" demo of
the metabol concept years ago at an early siggraph. i think it was a
japanese group that came up with it...

&gt;
&gt;&gt; Its worth noting that the s3D chip, which failed becuase no game progrmamer
&gt;&gt; undersrtod it, was  hsrdware spline renderer.
&gt;
&gt;s3D?  Made by what company?

Same company that makes the S3 2d accelrator. I forget the name.

&gt;
&gt;*nod*...I'm a game guy(tm), so graphics are more or less irrelevant
&gt;to me (which could explain why I have no problem playing text muds).
&gt;I've certainly never seen good 3D in a game - most of them look grey
&gt;and surreal, like Diablo.  Ick!  Blizzard's games had pretty good graphics
&gt;until they went to 3D...

I've had Myth demoed to me.. its kidna pretty.

I dont' know WHY ebverything ID does is so damn DARK.  It doesn't have to be.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<li><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</li></ul>
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<LI><STRONG><A NAME="00511" HREF="msg00511.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 04 Aug 1997, 07:55 GMT
<UL>
<LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:01 GMT
<UL>
<LI><strong><A NAME="00511" HREF="msg00511.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 13 Aug 1997, 05:09 GMT
<UL>
<LI><strong><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 02:32 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 03:14 GMT
<UL>
<LI><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:48 GMT
<UL>
<LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 04:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 20:54 GMT
</LI>
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