<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Thu, 14 Aug 1997 03:14:28 +0000 --> <!--X-Message-Id: 3.0.2.32.19970813201727.00b1fb90#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970812221218.00b1bb30#mail,tenetwork.com --> <!--X-Reference: 199708140241.TAA09321#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00538.html">Previous</a> | <a href="msg00540.html">Next</a> ] Thread: [ <a href="msg00535.html">Previous</a> | <a href="msg00544.html">Next</a> ] Index: [ <A HREF="author.html#00539">Author</A> | <A HREF="#00539">Date</A> | <A HREF="thread.html#00539">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Wed, 13 Aug 1997 20:17:27 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 07:47 PM 8/13/97 PST8PDT, you wrote: >> > at 06:00 PM, Adam Wiggins <nightfall#user2,inficad.com> said: >> >>I've never seen a descent looking 3D landscape, realtime or rendered. >> >>Organic shapes just don't take well to polygons, and it's difficult >> >>to get the rich colors of a fantasy world in 3D. >> >> Hmm. Then Ild hesitate to say you haven't seen many rendered images.. > >Maybe, but I'd say more that I'm just spoiled by painted art. >I've certainly never seen any rendered 3D which comes near the beauty >of your average fantasy book cover. Hm. I thought you were talking the drive to photo-realism, nto the drive to art. If yo uwant art, you shoudl see the signed CCy Lum Dragon that hangs in my cube, done in 3D o nan SGI. Bigegst issue in making 3D art (or even photorealistic 3D cheap) is proper texture maps. > >> Ild sugegst yo ustart with an image called "The Road to Poin Reyes" done by >> The Lucasfilm Computer group (now Pixar) about 15 years ago, and it onyl >> gets even better from there. > >Sounds interesting - know where I can find a copy of it? Oh gods, my image is in an ancient SIGGRAPH proceedings... Actually, if you go to a university engienering library they shoudl have SIGGRAPH proceedings abck through whenever. Ild start flippign theorugh the color-page section ine ach years... lots of good stuff in there. >Draw time matters when you're doing rendered art? Yes, becaus eits your feedback, but not all that much. I was eferrring to why all the games you see are polygonal. > >> From Polygons, you go to Splines, CSG trees, and a whoel host of even mroe >> esoteric ways of describing surfaces like fractals and octrees and such. > >Well even though I can't work 'em, there sure are a lot of cool little >packages availible nowadays...metabols are a lot of fun, also those >ones that do muscle groups. Is that in a commerical pakcage now? I saw the original "Biosensor" demo of the metabol concept years ago at an early siggraph. i think it was a japanese group that came up with it... > >> Its worth noting that the s3D chip, which failed becuase no game progrmamer >> undersrtod it, was hsrdware spline renderer. > >s3D? Made by what company? Same company that makes the S3 2d accelrator. I forget the name. > >*nod*...I'm a game guy(tm), so graphics are more or less irrelevant >to me (which could explain why I have no problem playing text muds). >I've certainly never seen good 3D in a game - most of them look grey >and surreal, like Diablo. Ick! Blizzard's games had pretty good graphics >until they went to 3D... I've had Myth demoed to me.. its kidna pretty. I dont' know WHY ebverything ID does is so damn DARK. It doesn't have to be. JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user2,inficad.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00511" HREF="msg00511.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> <LI><STRONG><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00538.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00540.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00544.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00539"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00539"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 04 Aug 1997, 07:55 GMT <UL> <LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:01 GMT <UL> <LI><strong><A NAME="00511" HREF="msg00511.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 13 Aug 1997, 05:09 GMT <UL> <LI><strong><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 02:32 GMT <UL> <LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 03:14 GMT <UL> <LI><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:48 GMT <UL> <LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 04:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:45 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 20:54 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>