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<H1>Fuzion</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Fuzion</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 17 Aug 1997 02:27:07 +0000</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
<LI><em>Return-receipt-to</em>: "Jon A. Lambert" &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
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<PRE>
  There was some discussion several months back about RPG game
system rules.  At GenCon, I was able to talk with a few of the
authors of the Fuzion core rules.  They form the underlying
system for the games Hero, Champions, Bubble Gum Crisis and
Sengoku.  Cyberpunk will soon incorporate this system.

  These rules have been made available online at the
R. Talsorian home page, specifically at:

&lt;<A  HREF="http://www.best.com/~rtg1/fuzion/mainfuzion/FuzionText.html">http://www.best.com/~rtg1/fuzion/mainfuzion/FuzionText.html</A>&gt;

Those working up a game system might want to give this a look
see.  

JL

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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Fuzion - Game System</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00648" HREF="msg00648.html">Re: [MUD-Dev]  Fuzion - Game System</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 18 Aug 1997, 00:18 GMT
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<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev]  Fuzion - Game System</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 18 Aug 1997, 01:25 GMT
<UL>
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev]  Fuzion - Game System</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 18 Aug 1997, 02:08 GMT
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<LI><strong><A NAME="00652" HREF="msg00652.html">Re: [MUD-Dev]  legal mumbo jumbo</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 18 Aug 1997, 02:11 GMT
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<LI><strong><A NAME="00631" HREF="msg00631.html">Fuzion</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix16,ix.netcom.com">jlsysinc#ix16,ix.netcom.com</a>, Sun 17 Aug 1997, 06:26 GMT
<LI><strong><A NAME="00627" HREF="msg00627.html">Fuzion - RPG game system</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc#ix8,ix.netcom.com">jlsysinc#ix8,ix.netcom.com</a>, Sun 17 Aug 1997, 03:39 GMT
<LI><strong><A NAME="00626" HREF="msg00626.html">Character evolution</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 16 Aug 1997, 23:24 GMT
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<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Sun 17 Aug 1997, 06:01 GMT
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<LI><strong><A NAME="00633" HREF="msg00633.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 09:50 GMT
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