<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Sun, 17 Aug 1997 17:47:13 +0000 --> <!--X-Message-Id: 33F7AADE.2DC2#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.970817103312.130A-100000#mpc,dyn.ml.org --> <!--X-Reference: 33f91183.60128086#relay,mnsinc.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00641.html">Previous</a> | <a href="msg00643.html">Next</a> ] Thread: [ <a href="msg00638.html">Previous</a> | <a href="msg00646.html">Next</a> ] Index: [ <A HREF="author.html#00642">Author</A> | <A HREF="#00642">Date</A> | <A HREF="thread.html#00642">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Sun, 17 Aug 1997 18:52:30 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Caliban Tiresias Darklock wrote: > [snip] > You know, I had a DM once kill off an entire party in an adventure > because he said up front 'if you don't say it, you don't do it'... and > then about thirty minutes into the adventure, he had us all pass out and > get eaten by a passing creature because we forgot to breathe. The same > DM had on previous occasions had a 'constipation table' on which he > would roll daily, to determine the state of your digestive system. He > found the whole thing vastly amusing, particularly when members of the > party would come down with terrible diarrhea. Depending on what you eat, this could actually be quite valid. > In other words, this level of detail in a game really rubs me the wrong > way, as I have had very BAD experiences with it. I can just see it > now... > > King's Throne Room > You are in the king's throne room. > > King Nelgar says 'What hast thou come to ask of me?' > You have to pee. > >hold it > You hold it.[snip] That really made me laugh ;) I understand your point, but you would have quite a lot of warning before it got that bad...And lets not forget the other advantages of this system... > Diagnose khangKhang has a deep wound in his chest. Khang says 'Do you have anything to stop the infection?'. > look in packYour medical pack contains some bandages and a needle with twine. > say No, sorryYou say 'No, sorry' Khang says 'If the wound becomes infected, I will die...' > say Okay, there is ONE thing I can do...You say 'Okay, there is ONE thing I can do...' > pee khang Not very pleasent, but it would work - and if you have infections in your mud its only fair that players should be able to utilise every possible 'facility' at their disposal. Although I agree there should be limits to how far the realism goes. For example, I can't see any advantage in the following: Your eyes start to sting. > close eyesYou close your eyes. > open eyesYou open your eyes. Your eyes start to sting. Your eyes are REALLY starting to sting. > close eyesYou close your eyes. > open eyesYou open your eyes. However you could add the occasional things, such as 'itches' which have to be scratched, a running nose (if you have a cold) which would have to be wiped, coughs (automatic, although you could try not to), etc. This would make minor illnesses like a common cold damn annoying, without actually giving you any penalties. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00646" HREF="msg00646.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI> <LI><STRONG><A NAME="00637" HREF="msg00637.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> caliban#darklock,com (Caliban Tiresias Darklock)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00641.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00643.html">Re: [MUD-Dev] Fuzion - Game System</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00638.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00646.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00642"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00642"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:30 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 09:40 GMT <UL> <LI><strong><A NAME="00637" HREF="msg00637.html">Re: [MUD-Dev] Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 15:09 GMT <UL> <LI><strong><A NAME="00638" HREF="msg00638.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 15:42 GMT </LI> <LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] Character evolution</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 17 Aug 1997, 17:47 GMT <UL> <LI><strong><A NAME="00646" HREF="msg00646.html">Re: [MUD-Dev] Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 19:43 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Character evolution</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 18 Aug 1997, 01:02 GMT <UL> <LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 18 Aug 1997, 17:00 GMT <UL> <LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 02:59 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>