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<H1>Re: [MUD-Dev]  Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 19 Aug 97 11:56:41 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00636.html">33f80ad0.58413259#relay,mnsinc.com</A>&gt;, on 08/17/97 
   at 08:05 AM, caliban#darklock,com (Caliban Tiresias Darklock) said:

&gt;I'd suggest an 'edibility index'. Any given type of food is X percent
&gt;edible -- with a cook adding that percentage of his cooking skill to
&gt;it, and a survivalist likewise. (Poison is poison, and rotten is
&gt;rotten. You can't just take tree bark and turn it into a feast; if
&gt;it's 10% edible, you get to add 10% of your skill to it -- even the
&gt;best cook can never more than double the edibility. And no
&gt;survivalist can reasonably expect to go out and eat poison ivy for a
&gt;week.) 

There are many foods which are poisonous when eaten unprepared, but
are quite nutritious when prepared properly.  I'd suggest transofrming
the object type for these cases.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev]  Character evolution</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Foods (was Character evolution)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 26 Aug 1997, 00:42 GMT
<UL>
<LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 26 Aug 1997, 06:17 GMT
<UL>
<LI><strong><A NAME="00805" HREF="msg00805.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 19:02 GMT
<UL>
<LI><strong><A NAME="00812" HREF="msg00812.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 28 Aug 1997, 20:33 GMT
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<LI><strong><A NAME="00672" HREF="msg00672.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 19:02 GMT
<UL>
<LI><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 Aug 1997, 21:22 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:30 GMT
</LI>
</ul>
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<LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 09:40 GMT
<UL>
<LI><strong><A NAME="00637" HREF="msg00637.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 15:09 GMT
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