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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 25 Aug 1997 16:12:28 -1000</LI>
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<PRE>
On Mon, 25 Aug 1997, Marian Griffith wrote:

:On Thu 21 Aug, Jon A. Lambert wrote:

:&gt; &gt; Caliban Tiresias Darklock &lt;caliban#darklock,com&gt; said....

:&gt; My initial thoughts were negative on this.  Yet Nathan had piqued my
:&gt; curiosity with questions on whether I was implementing a "deus 
:&gt; charis" concept.  Hopefully I got the latin right there.  Basically 
:&gt; it is the forced attention/attraction of mortals by deities.  This 
:&gt; shows up frequently in the Greek Mythos.  The rape of Cytheria, etc.
:&gt; It is also not uncommon in many darker settings like the Lovecraftian
:&gt; Mythos with Shub-Niggurath and other demonic beings. 

This worries me. I wasn't particularly thinking of this when I brought it
up... I mean, I REALLY wasn't thinking of this.

:Neither the Greek nor Lovecraft  were particularly interested in the
:emotional and mental state  of the female survivors of the incident.
:They were creating (hi)stories where the rape / forced attention was
:part of the dramatic development.  Much the same way as in contempo-
:rary holywood movies women get attacked and murdered either to allow
:some flesh to be shown or to spur the (male) hero into action.  When
:developing games  you must be carefull  not to make the same mistake
:some players make  when they justify their actions with: it's only a
:game. Traumatic experiences do not care if it you are playing a game
:or not.  Because it seems to be very difficult  for the average male
:of about college age to imagine how emotionally devastating this ex-
:perience is. This discussion however is hardly suited for this list.
:Dark theme or not, there is little valid reason to include this kind
:of commands  that potentially run roughshot over the emotions of the
:players,  and a lot of valid reasons  to exclude them from your game
:without becoming overly politically correct.

"Rape" and similar behavior is the single forbidden on Sing2. Consequence?
If possible, a closing of the guilty party's account by their sysadmin.

:&gt; Your "Do NOT under ANY circumstances" only encourages me.  Severe 
:&gt; violations of social standards/political correctness, yada, yada 
:&gt; appeal to me.  A recently arrived and departed(?) list member 
:&gt; sort of touched of some of these:

:I know you well enough that you mean 'appeal' in a purely theoretical
:sense. Personally I have seen (though thankfully not experienced) the
:practical effects  of violations of social standards.  I can only say
:that they do not belong in a game setting.

I spend a good five hours a week trying to help the victims of a related
form of violation through the aftermath. As a former victim myself, and a
person far too familiar with the consequences, I must strongly emphasize -
there are no guiltless parties when a person gets away with abuse. This
includes US, as hosts of the involved persons.

-- 

"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe  Registered Looney                   by Terry Pratchett
yospe#hawaii,edu   <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>           Meow


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<li><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev] Character evolution</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<LI><STRONG><A NAME="00725" HREF="msg00725.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00699" HREF="msg00699.html">Re:</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 21 Aug 1997, 16:54 GMT
<UL>
<LI><strong><A NAME="00702" HREF="msg00702.html">Re: [MUD-Dev]  Re:</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 21 Aug 1997, 18:01 GMT
</LI>
<LI><strong><A NAME="00704" HREF="msg00704.html">[MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 19:12 GMT
<UL>
<LI><strong><A NAME="00725" HREF="msg00725.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 26 Aug 1997, 00:42 GMT
<UL>
<LI><strong><A NAME="00729" HREF="msg00729.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 26 Aug 1997, 02:13 GMT
<UL>
<LI><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 07:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00731" HREF="msg00731.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 05:11 GMT
</LI>
<LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 05:22 GMT
<UL>
<LI><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 05:51 GMT
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