<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Wed, 27 Aug 1997 22:27:17 +0000 --> <!--X-Message-Id: 3.0.2.32.19970827152417.008d2100#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: c=US%a=_%p=EA%l=MOLACH-970827160313Z-74760#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00776.html">Previous</a> | <a href="msg00778.html">Next</a> ] Thread: [ <a href="msg00771.html">Previous</a> | <a href="msg00674.html">Next</a> ] Index: [ <A HREF="author.html#00777">Author</A> | <A HREF="#00777">Date</A> | <A HREF="thread.html#00777">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Wed, 27 Aug 1997 15:24:17 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 09:41 AM 8/27/97 PST8PDT, Raph wrote: >The reason why we chose the witnessless (is that a word?) route is >because we are using it primarily as a method of social control. We are as well, but a different kidn of conmtrol I suspect. AThas is suppsoed to be a harsh worlkd, the closest exampel migth eb the wilkd west. We dont want killers bragging abotu their killings in public or doing such thinsg in the middle of 'civilizer" areas btu in fact we WANT them to be makign the wilderness more difficult. Now i shoudl poitn something out though. Yo ucan loot a body when its unconciosu withotu killing it. Mureder is a MAJOR infamy hit, while assualt and robbery a relatively minor one. In thsiwe a remimicing what ther eal world does fro the same reasons, we dont want someoen whose goal is robbery to tunr to mass murder just to avoid beign witnessed. >2) Better method: every bit of NPC conversation actually exists in >multiple forms. The NPC will say "I don't understand" in very >different ways based on their intelligence, their current happiness, >and the reputation of the person they are speaking to. So a stupid, >unhappy baker who sees a known killer may grovel, whereas a more >secure NPC might be defiant or insulting. There's 275 strings for "I >don't understand" alone... Heh. yeah I see why you instituted (1). One rule of judging and building riddles I thin kapplies here-- if it seems REDICULKOUSLY obviosu to you, then its at abotu teh rigth doifficulty level for your players. Yo ubring a lot of unconciosu advantages to the problem they don't, amogn other things you already KNWO whats important and whats distracrtion. In film mkaing (my other degree0 thsi translates to the Rule of 3. "Say anything improtant 3 times. Once subtly to foreshadow (abt 5% of the audiance will get it then), once more obviously (about another 20% will get it then) and last hit them over the head with it (the final 75% of the audiance will get it this time only.) An exampel of a movie that "said it twice" was "The Dead Zone". As a result, not a single reviewer understood the movie.. (theya re ALWAYS in the last 75% of the audiance.) >Exactly. There's also the factor that if you are using this as a >method of protecting players and to some extent punishing "killer" >behavior and encouraging alternate forms of play, you have to be sure >that it blankets enough cases to serve that purpose. Note Raph that yo uand I are the only two active posters who seem to believe some social control ois necessary. Inetrestingly, we are also the only 2 workign on comemrcial projects. (Even though theya re very differnet kidns of comemrcial projects. Your approach is world simualtion, ours is massive pen and opaper style RPG. ocne tehy both get otu tehre and settled down it will be inetrestign to comapre users and how the games develop.) JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00771" HREF="msg00771.html">RE: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00776.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00778.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00771.html">RE: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00674.html">Re: [MUD-Dev] Looking for books...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00777"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00777"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New topic: AI and NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 16:33 GMT <UL> <LI><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:46 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 06:06 GMT </LI> </ul> </ul> <LI><strong><A NAME="00771" HREF="msg00771.html">RE: [MUD-Dev] Re: Character evolution</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 27 Aug 1997, 16:40 GMT <UL> <LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 22:27 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Looking for books...</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Tue 19 Aug 1997, 21:15 GMT <UL> <LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Looking for books...</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 26 Aug 1997, 23:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="00673" HREF="msg00673.html">Looking for books...</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 19 Aug 1997, 19:07 GMT <UL> <LI><strong><A NAME="00675" HREF="msg00675.html">Re: [MUD-Dev] Looking for books...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 Aug 1997, 21:20 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>