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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 31 Aug 1997 13:07:55 -0700</LI>
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<PRE>
At 10:24 AM 8/31/97 PST8PDT, JCL wrote:
&gt;
&gt;Of all the membership of this list, other than myself and Nathan, are
&gt;there __ANY__ not doing a fairly standard variation on a fantasy
&gt;world?  Oh, I know the details will be different, you'll have various
&gt;forms of internal economies, or magic systems, or family or clan
&gt;systems, or interesting forms of heavy/light RP, or whatever.  But the
&gt;base structure of a glorified medieval world overstocked with magical
&gt;touches...

Hmm. Dark-Sun is definitely a fantasy world.  Its really a premedieval
warlord or city-state type structure.  Its NOt (or shouldn't be DSO I was)
overstocked with magic as magic is rare, a recent development and feared.
The primary technology actually is psionic.  Its also a resource poor
world, very little free metal available at all.

But ultimately its still la fantasy world with
mages/clerics/figherts/theives and such.

I would love to do a Ravenloft product eventually, which although it has
fantasy trappings is really Gothic Horror (true Gothic, not WoD).  That
would require quire some very different approaches to the material.

&gt;
&gt;
&gt;True.  It is for the same reason that so few have read "The Well At
&gt;Worlds End".  Its adherance to the actual structure of its time is so
&gt;authentic (including language) that few have the perseverance to get
&gt;much further than, "Uhh, yeah.  Weird words."

On the the other hand, Clock Work orenge is a classic even though you need
to learn a new langauge.  I think you also hd to learn soem new parts of
speach to read Brabve new world, didn't you?  granted neoither as as
popualr as a fricking TSR novel today... **SIGH**


JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> "Travis Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00889" HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI>
</UL></LI></UL>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  games gender bias (Re: Affecting the world)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01284" HREF="msg01284.html">Re: [MUD-Dev]  games gender bias (Re: Affecting the world)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 19:28 GMT
</LI>
<LI><strong><A NAME="01300" HREF="msg01300.html">Re: [MUD-Dev]  games gender bias (Re: Affecting the world)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
<LI><strong><A NAME="01322" HREF="msg01322.html">Re: [MUD-Dev]  games gender bias (Re: Affecting the world)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 20 Sep 1997, 19:39 GMT
<LI><strong><A NAME="01335" HREF="msg01335.html">Re: [MUD-Dev]  games gender bias (Re: Affecting the world)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 21 Sep 1997, 02:51 GMT
</LI>
</LI>
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00913" HREF="msg00913.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 20:06 GMT
</LI>
<LI><strong><A NAME="01011" HREF="msg01011.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 02 Sep 1997, 15:15 GMT
<UL>
<LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 20:50 GMT
</LI>
<LI><strong><A NAME="01115" HREF="msg01115.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 23:48 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00796" HREF="msg00796.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 28 Aug 1997, 03:07 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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