1997Q3/
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<H1>Re: [MUD-Dev]  Re:</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re:</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 31 Aug 1997 13:14:12 -0700</LI>
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<PRE>
At 10:43 AM 8/31/97 PST8PDT, JCL wrote:
&gt;
&gt;  Are you content with absolutely defining that any in-game structure
&gt;or mechanic should never be part of a game?
&gt;

I am.

&gt;My concentration here is on the concept of "should" and its relation
&gt;to obligation, righteousness (both zealotry and correctness), social
&gt;concience, etc.  I am not fond of such generic "shoulds", and suspect
&gt;that they are all unexamined mental comforts,

I see its relation to an ethical structure and personal reasonability for
what you create.  I'm sorry, but I have made a life out of doing CS work
OTHER then weapon creation for that very reason.  I believe that we all
have a reasonability for what we do, and that extends to what we create and
how it effects others.

I'd suggets, no offense JCL, that your reasoning lien here too often leads
most Americans down the path to toal irresponsability that the majoprity
seem to hold today.

Without an ethics there is no society, even thsi list coudl not continue
withotu a certain numerb of "ethical" standards among us. Its is the
ability to formulate an strive to live up to an ethos that fundementally
seperates man form other animals, IMO.

Too few of my fellow men already ARE aniamls, not men, IMO.


(Oh, "man" and "men" used in the neuter sense above.)

JK


Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<LI><STRONG><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]  Re:</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev]  Re:</A></STRONG>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Re:</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]  Re:</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 28 Aug 1997, 20:14 GMT
<UL>
<LI><strong><A NAME="00814" HREF="msg00814.html">Re: [MUD-Dev]  Re:</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 28 Aug 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev]  Re:</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 21:42 GMT
</LI>
<LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev]  Re:</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:43 GMT
<UL>
<LI><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev]  Re:</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 20:12 GMT
</LI>
<LI><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev]  Re:</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
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</UL>
</LI>
<LI><strong><A NAME="00822" HREF="msg00822.html">Re: [MUD-Dev]  Re:</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 23:57 GMT
<UL>
<LI><strong><A NAME="00823" HREF="msg00823.html">Re: [MUD-Dev]  Re:</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 29 Aug 1997, 00:06 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00856" HREF="msg00856.html">Re: [MUD-Dev]  Re:</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 07:27 GMT
</LI>
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