<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Mon, 01 Sep 1997 03:17:13 +0000 --> <!--X-Message-Id: 3.0.2.32.19970831201905.00b86870#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708312324.3515400#bedford,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00930.html">Previous</a> | <a href="msg00932.html">Next</a> ] Thread: [ <a href="msg00928.html">Previous</a> | <a href="msg01101.html">Next</a> ] Index: [ <A HREF="author.html#00931">Author</A> | <A HREF="#00931">Date</A> | <A HREF="thread.html#00931">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sun, 31 Aug 1997 20:19:05 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 06:41 PM 8/31/97 PST8PDT, Brain Peirce wrote: >In the codebases I've seen thus far, spells and skills are largely >hardcoded. I would like to implement a system where they were instead >parameterized and stored in the mud's database. Heh. The borken record says "Youv'e just defined the hero System. lost infinite colelction of effects created from a base set of "operations". You migth want to loo kat it if you haven't yet. If nthoign else it will save you a lot of reinventing the wheel in terms of ideas you can be :"inspired" by, and it ash a LOT of play testing (more tehn 10 years worth sicen the original release.) JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00927" HREF="msg00927.html">Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> "Brian Price" <blprice#bedford,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00930.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00932.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00931"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00931"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT <UL> <LI><strong><A NAME="01229" HREF="msg01229.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Sep 1997, 20:39 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00927" HREF="msg00927.html">Modeling spells/skills as collections of affects</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:41 GMT <UL> <LI><strong><A NAME="00928" HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 01 Sep 1997, 02:21 GMT </LI> <LI><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 03:17 GMT </LI> <LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 23:50 GMT <UL> <LI><strong><A NAME="01116" HREF="msg01116.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Fri 05 Sep 1997, 23:49 GMT <UL> <LI><strong><A NAME="01131" HREF="msg01131.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 16:25 GMT </LI> <LI><strong><A NAME="01170" HREF="msg01170.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 09 Sep 1997, 21:06 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>