<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New topic: AI and NPCs --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Mon, 01 Sep 1997 17:53:21 +0000 --> <!--X-Message-Id: 199709011753.RAA122216#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708300136.UAA23298@dfw-ix4.ix.netcom.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New topic: AI and NPCs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00953.html">Previous</a> | <a href="msg00955.html">Next</a> ] Thread: [ <a href="msg00850.html">Previous</a> | <a href="msg01112.html">Next</a> ] Index: [ <A HREF="author.html#00954">Author</A> | <A HREF="#00954">Date</A> | <A HREF="thread.html#00954">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New topic: AI and NPCs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Mon, 01 Sep 97 10:49:29 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 29/08/97 at 06:37 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said: >Yes. I include a repost from rgma last year. ... >--cut-- >From: "Jon A. Lambert" >Subject: Re: Talking Mobs (was Re: Realistic MUDs: Mob behavior) >newsgroups: rec.games.mud.diku,rec.games.mud.admin,rec.games.mud.lp >Chris Lawrence (Contra) wrote in article ... >> Instead I use object inheritance and what I >> call Combat Packages to dynamically spiff up mobile's combat >> capabilities at runtime. I expect it to be rather nasty when a mobile >> just happens to grab a new (comparitively very high level) combat >> package in the middle of a fight. >> >I'd be interested in hearing your ideas on these "combat packages". >Is this a script-type language that you are working on or more >similar to the hardcoded MOB special procedures? ... >--end cut-- If there is interest I will re-describe my Combat Package and Combat Script architecture. Essentially it allows for combat intelligence to be rendered as a component which can be traded among characters, and which in turn generates suggested tactics during combat. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00953.html">META: Archive report</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00955.html">Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00850.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01112.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00954"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00954"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New topic: AI and NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01164" HREF="msg01164.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 08 Sep 1997, 18:08 GMT </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 28 Aug 1997, 12:42 GMT <UL> <LI><strong><A NAME="00818" HREF="msg00818.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 23:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:36 GMT <UL> <LI><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 01 Sep 1997, 17:53 GMT <UL> <LI><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 21:48 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 16:33 GMT <UL> <LI><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:46 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 06:06 GMT </LI> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>