1997Q3/
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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 04 Sep 1997 12:28:00 -0700</LI>
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<PRE>
At 03:26 AM 9/4/97 PST8PDT, you wrote:
&gt;that they could fit the fragments together properly.  Unfortunately, said
&gt;player did not have 50 million coins, or anywhere near it.  So, remembering
&gt;that the brownies in the forest of the faeries were bugged (and had been
&gt;that way for a long time) to cause them to speak in demon, he quickly ran
&gt;to the faerie forest, charmed the brownie, made a portal back to a buddy
&gt;waiting at the final door, and ordered the brownie to hop through and say
&gt;the phrase.
&gt;
&gt;This is a pretty usual scenario.  The question I pose to you, Jeff, or
&gt;any other admin-type reading: would you be angry at the player?  They

Not at all.

In fact our game design for DSOII specificly AVOIDS anything that resembles
a linear quest.  We jst set u psituations and individual "problems" to be
solved however the players can.

As an old DM I leanred a LONg time ago to stop even TRYING to dtermine how
palyers woudl sovle things, theya re ALWAYS mroe creativbe and invetive
then I was and frankyl they wrote better and more instersting "stoires"
therefor.

In teh abvoe exampel , i woudl encourge our ADMS 9assistant DMs, bsicly
game admins) to award a BONUS for cleever play.

Now we don't have repeatable quests, but id we did, and i thought thsi
oskutio nwas too 'easy' I might renmove it for FUTURE players, btu thats a
different matter.

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<LI><STRONG><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01074" HREF="msg01074.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<ul compact>
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<ul compact>
<LI><strong><A NAME="00943" HREF="msg00943.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 01 Sep 1997, 08:53 GMT
<UL>
<LI><strong><A NAME="00970" HREF="msg00970.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 21:14 GMT
<UL>
<LI><strong><A NAME="01074" HREF="msg01074.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 04 Sep 1997, 10:25 GMT
<LI><strong><A NAME="01086" HREF="msg01086.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 04 Sep 1997, 18:59 GMT
</LI>
<LI><strong><A NAME="01089" HREF="msg01089.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:26 GMT
</LI>
<LI><strong><A NAME="01090" HREF="msg01090.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:28 GMT
</LI>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01018" HREF="msg01018.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 18:24 GMT
</LI>
</ul>
<LI><strong><A NAME="01021" HREF="msg01021.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
</ul>
<LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
</ul>
</ul>
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</UL></BLOCKQUOTE>

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