1997Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev]  Mud Games -->
<!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> -->
<!--X-Date: Sun, 07 Sep 1997 06:49:18 +0000 -->
<!--X-Message-Id: 199709070649.BAA14715@dfw&#45;ix16.ix.netcom.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199709061656.LAA28570@dfw&#45;ix3.ix.netcom.com -->
<!--X-Reference: Pine.LNX.3.96.970907014146.146B&#45;100000#mpc,dyn.ml.org -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev]  Mud Games</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:jlsysinc#ix,netcom.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01136.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01138.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg01136.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01138.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01137">Author</A>
&nbsp;|&nbsp;<A HREF="#01137">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01137">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev]  Mud Games</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Mud Games</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 7 Sep 1997 02:50:03 -4</LI>
<LI><em>Comments</em>: Authenticated sender is &lt;jlsysinc#popd,ix.netcom.com&gt;</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On  6 Sep 97 at 17:45, Matt Chatterley wrote:
&gt; 
&gt; [I'm a little unsteady at the moment, since I've just been to my birthday
&gt; party, but will attempt to reply]

Hopefully, you left the cows alone. 
&lt;insert obligatory sheep comment here&gt;

&gt; Heh. Wow. Thats quite a party trick. This also brings some interesting
&gt; thoughts to my mind as to 'thematic equivalents' for rodeos and such -
&gt; sounds like they could be great fun as well as good shows of physical
&gt; prowess.

Hmmm.  Why don't muds implement....(well some may, but off the top of 
my head)

Horse racing, Bull fighting, cock fighting, frog jumping.
Running, swimming, three-legged race, sack race, marathon.
Archery contests, Taber tossing, Rock/shot/discus throwing, weight 
lifting, Gladiator events, wrestling, boxing, martial arts.
Horse shoes, rowing, canoeing.
hrrm.. team sports like mud-football(?)..

I think games were very common as were the events that hosted them.  
Fairs have been around since medieval times. The Greeks and Romans 
used any excuse to hold a feast often explicitly for games or 
tournaments.   

Did you know the Greeks played two-man/woman tag?  
An oyster shell was tossed in the air.  If it landed white (inner) 
side up that person became the pursuer, otherwise the other person 
did.   

&gt; The jousting tournament and other medieval things are somewhat cliched,
&gt; and I'd like to think of something original, hmm.
&gt; Catch-the-greased-swamp-dragon? :P

Then again I haven't seen jousting implemented, so it might not be a 
mud cliche yet.

Some questions come to mind. 
Take the simple(?) case of a character racing event. 

Can one effectively implement a "race" in a mud?  
What sort of mud structures would be needed?  
What sort of presentation do you deliver the racer?
Would user input be needed to sustain a racing character?
What sort of character stats are important?  
Exhaustion, stride, quickness, agility, strength, etc.?
Room-based or coordinate-based?
What's the player FUN quotient here?

--
Jon A. Lambert
"The gates were wide that led through the earthward rampart of the 
country beyond moon's rising. He went therein, and the golden age was 
over." - Edward Plunkett

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="01139" HREF="msg01139.html">Re: [MUD-Dev]  Mud Games</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="01138" HREF="msg01138.html">Re: [MUD-Dev]  Mud Games</A></strong>
<ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="01132" HREF="msg01132.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01136.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01138.html">Re: [MUD-Dev]  Mud Games</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01136.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01138.html">Re: [MUD-Dev]  Mud Games</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01137"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01137"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  New topic: AI and NPCs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01179" HREF="msg01179.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="01128" HREF="msg01128.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 06 Sep 1997, 11:23 GMT
<LI><strong><A NAME="01132" HREF="msg01132.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 16:56 GMT
<LI><strong><A NAME="01136" HREF="msg01136.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 00:45 GMT
<LI><strong><A NAME="01137" HREF="msg01137.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 07 Sep 1997, 06:49 GMT
<LI><strong><A NAME="01138" HREF="msg01138.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 07 Sep 1997, 07:07 GMT
<LI><strong><A NAME="01140" HREF="msg01140.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 09:55 GMT
</LI>
<LI><strong><A NAME="01152" HREF="msg01152.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 08 Sep 1997, 04:15 GMT
</LI>
</LI>
<LI><strong><A NAME="01139" HREF="msg01139.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 07 Sep 1997, 09:53 GMT
</LI>
</LI>
</LI>
</LI>
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>