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<H1>Re: [MUD-Dev]	PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	PK again (was: Character evolution)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Sun, 14 Sep 97 11:33:38 MST</LI>
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<PRE>
[Adam W:]

:This is a valid issue, I'm not just trying to stir up the old PK war again.
:Some folks want to play a mud where it is impossible to hurt other players;
:is this possible to achieve in any sort of semi-complex or consistant
:game world?

I'd say yes, but you have to have a "different" kind of world. Certainly
if you are trying to model many aspects of the real world in decent detail
and consistency, then there will be ways people can die. Unarmed combat
can result in death, so you don't even need any objects. However, if you
change your world-model a bit, you can have a safe world. Consider making
all of your PC's be cartoon characters, in terms of their properties. They
seem to be pretty hard to kill. Alternatively, make them all invulnerable
(which can be said to destroy consistency, but at least its only one thing).

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  A place of my own</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01468" HREF="msg01468.html">Re: [MUD-Dev]  A place of my own</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 00:39 GMT
</LI>
<LI><strong><A NAME="01494" HREF="msg01494.html">Re: [MUD-Dev]  A place of my own</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 26 Sep 1997, 18:36 GMT
</LI>
</ul>
<LI><strong><A NAME="01535" HREF="msg01535.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 29 Sep 1997, 19:54 GMT
</LI>
</ul>
<LI><strong><A NAME="01487" HREF="msg01487.html">[MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 14:08 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01212" HREF="msg01212.html">Re: [MUD-Dev]	PK again (was: Character evolution)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 14 Sep 1997, 19:17 GMT
<LI><strong><A NAME="01205" HREF="msg01205.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 13 Sep 1997, 21:58 GMT
<UL>
<LI><strong><A NAME="01243" HREF="msg01243.html">Re: [MUD-Dev]  Mud Games</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 17 Sep 1997, 21:12 GMT
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</UL>
</LI>
<LI><strong><A NAME="01202" HREF="msg01202.html">[MUD-Dev]  Mud Games (fwd)</A></strong>, 
Make Nylander <a href="mailto:thenewt#USIT,NET">thenewt#USIT,NET</a>, Sat 13 Sep 1997, 03:10 GMT
<LI><strong><A NAME="01200" HREF="msg01200.html">[MUD-Dev] Resource management</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Fri 12 Sep 1997, 22:47 GMT
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</UL></BLOCKQUOTE>

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