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<H1>Re: [MUD-Dev]  PK again (was: Character evolution)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  PK again (was: Character evolution)</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Sep 1997 20:29:29 +0100 (BST)</LI>
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<PRE>
On Wed 17 Sep, Matt Chatterley wrote:
&gt; On Tue, 16 Sep 1997, Jon A. Lambert wrote:
&gt; 
&gt; &gt; On 13 Sep 97 at 20:42, Adam Wiggins wrote:

&gt; &gt; &gt;Some folks want to play a mud where it is impossible to hurt other players;
&gt; &gt; &gt;is this possible to achieve in any sort of semi-complex or consistant
&gt; &gt; &gt;game world?

&gt; &gt; Perhaps there is some base principle at work here.  

&gt; &gt; As the implementation of realism is increased, the chances and 
&gt; &gt; methods of inflicting pain are increased either directly or 
&gt; &gt; indirectly.

&gt; Vastly so. The more and more realistic you make anything (within any
&gt; theme), the more ways you provide for people to be directly and indirectly
&gt; injured by others. Wether PK is possible or not - remember these other
&gt; 'indirect' (or 'consequential') ways of killing, since they are extremely
&gt; hard to stamp out. Less so than if you have 'optional' PK, mind you, since
&gt; you can usually get away with 'if a player is the root cause.. do not hurt
&gt; players' as a universal rule, which, while it may be daft in some
&gt; situations, is not as daft as only hurting some players.

&gt; Hence my reasoning for not stopping PK in any way shape or form (but then,
&gt; it will always be dangerous - a well equipped newbie would be a match for
&gt; a moderately experienced by poorly equipped player). Avoid angry mobs if
&gt; possible.

In my thinking PK is not a problem with abilities but with mentality.
That means the prevention should be handled through administration
rather than through the code. A game mechanic that makes fighting
other players dangerous is not going to deter unstable or plain
obnoxious players.

&gt; You pays your money, you takes your choice, basically. I feel similarly,
&gt; and want to allow full on PK (I don't actually expect it to happen,
&gt; though, since the consequences in a safe area will probably be lethal, and
&gt; the result of this removes you from the game for some time - the 'arse'
&gt; minded player who likes to chain kill people will have to actually play
&gt; after the kill to get back into the game).

That will prevent the mild cases. But the truly obnoxious (insert your
favourite expletive) player is going to just write off a character and
create a new one. Short of sitebanning nothing is going to stop those.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


</PRE>

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<ul>
<li><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="01232" HREF="msg01232.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  PK again (was: Character evolution)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 13 Sep 1997, 23:45 GMT
<UL>
<LI><strong><A NAME="01207" HREF="msg01207.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 14 Sep 1997, 04:28 GMT
</LI>
<LI><strong><A NAME="01228" HREF="msg01228.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 16:22 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 06:22 GMT
<UL>
<LI><strong><A NAME="01239" HREF="msg01239.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 17 Sep 1997, 18:37 GMT
<UL>
<LI><strong><A NAME="01240" HREF="msg01240.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 17 Sep 1997, 19:21 GMT
</LI>
<LI><strong><A NAME="01288" HREF="msg01288.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 22:02 GMT
</LI>
<LI><strong><A NAME="01298" HREF="msg01298.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01233" HREF="msg01233.html">Re: [MUD-Dev]  PK again (was: Character evolution)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 17 Sep 1997, 14:49 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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