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<H1>Re: [MUD-Dev] Affecting the world</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Affecting the world</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Wed, 17 Sep 97 21:02:35 MST</LI>
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<PRE>
[Jon L:]

:Why not provide guilds with mud mechanical structures and enforcement
:mechanisms?  Allow the guild leadership positions to be occuppied by
:NPCs and PCs with access to those mechanics.

As a non-role player, I would find it difficult, if not impossible, to
play successfully in a game where it was entirely up to the players to
"implement" such things in their imaginations. I'm only human (if that!),
and forget many things - I *would* make mistakes, lots of them. To me,
computers and software are helpers, for many things I do, and I suspect
I would be quite lost if they didn't help me play the game, by keeping
me in line with the myriad of details, many of which would be unimportant
to me (or perhaps not even noticed!), but important to other players.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="01343" HREF="msg01343.html">Re: [MUD-Dev] Affecting the world</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01301" HREF="msg01301.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
<UL>
<LI><strong><A NAME="01314" HREF="msg01314.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 12:08 GMT
<UL>
<LI><strong><A NAME="01368" HREF="msg01368.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:30 GMT
</LI>
<LI><strong><A NAME="01397" HREF="msg01397.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01251" HREF="msg01251.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:02 GMT
<UL>
<LI><strong><A NAME="01343" HREF="msg01343.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 19:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01407" HREF="msg01407.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 24 Sep 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01411" HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:24 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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