<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Hard Sci-fi muds was Character evolution --> <!--X-From-R13: Oqnz Ivttvaf <avtugsnyyNhfre1.vasvpnq.pbz> --> <!--X-Date: Fri, 19 Sep 1997 07:18:38 +0000 --> <!--X-Message-Id: 199709190718.AAA08459#user1,inficad.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9709181520.8gav@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:nightfall#user1,inficad.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01271.html">Previous</a> | <a href="msg01273.html">Next</a> ] Thread: [ <a href="msg01261.html">Previous</a> | <a href="msg01268.html">Next</a> ] Index: [ <A HREF="author.html#01272">Author</A> | <A HREF="#01272">Date</A> | <A HREF="thread.html#01272">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>></LI> <LI><em>Date</em>: Fri, 19 Sep 1997 00:18:42 -0700 (MST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Chris G:] > :So tell me again why you are keeping track of an uninteresting place > :where no one ever goes? > > Well, all of the real world was essentially "uninteresting" at some > point - i.e. the interesting things in it hadn't been discovered yet. > A lot of what makes an area interesting are the things that players > and builders have done to it. Someone looking to start from scratch > will *want* to go out into an "uninteresting" area. If there are enough > in-game mechanisms available, then you don't even have to be an official > "builder" to do it - just take you trusty axe and some other tools, and > go build yourself a cabin in the woods. Perhaps others will join you, > and you can create a new town. > > Requires lots of in-game support systems, but if they are there, then > there *are* reasons for going to "uninteresting" places. Imagine the mud where the (known) locations were over-populated and over-developed. In this case, finding a virgin strip of flatland would be a practical gold mine... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01261" HREF="msg01261.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01271.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01273.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01261.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01268.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01272"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01272"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01303" HREF="msg01303.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:02 GMT </LI> </ul> <LI><strong><A NAME="01252" HREF="msg01252.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:02 GMT </LI> <LI><strong><A NAME="01254" HREF="msg01254.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:03 GMT </LI> <LI><strong><A NAME="01261" HREF="msg01261.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 14:46 GMT <UL> <LI><strong><A NAME="01272" HREF="msg01272.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 19 Sep 1997, 07:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="01268" HREF="msg01268.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 19 Sep 1997, 00:16 GMT <UL> <LI><strong><A NAME="01346" HREF="msg01346.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 22:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="01358" HREF="msg01358.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 22 Sep 1997, 06:51 GMT <UL> <LI><strong><A NAME="01382" HREF="msg01382.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Tue 23 Sep 1997, 07:12 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>