<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Affecting the world --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sun, 21 Sep 1997 19:16:28 +0000 --> <!--X-Message-Id: 199709211916.OAA25269@dfw-ix16.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9709180402.8g86@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Affecting the world</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01342.html">Previous</a> | <a href="msg01344.html">Next</a> ] Thread: [ <a href="msg01251.html">Previous</a> | <a href="msg01407.html">Next</a> ] Index: [ <A HREF="author.html#01343">Author</A> | <A HREF="#01343">Date</A> | <A HREF="thread.html#01343">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Affecting the world</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Affecting the world</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sun, 21 Sep 1997 15:17:31 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 17 Sep 97 at 23:15, Chris Gray wrote: > [Jon L:] > > :Why not provide guilds with mud mechanical structures and enforcement > :mechanisms? Allow the guild leadership positions to be occuppied by > :NPCs and PCs with access to those mechanics. > > As a non-role player, I would find it difficult, if not impossible, to > play successfully in a game where it was entirely up to the players to > "implement" such things in their imaginations. I'm only human (if that!), > and forget many things - I *would* make mistakes, lots of them. To me, > computers and software are helpers, for many things I do, and I suspect > I would be quite lost if they didn't help me play the game, by keeping > me in line with the myriad of details, many of which would be unimportant > to me (or perhaps not even noticed!), but important to other players. > Part of the idea of having positions in my mud is to give those holding those positions the ability to execute commands that set up or enhance player interactive events. Some of these have marginal or no use in an non-RP game, that is they primarily influence social dynamics. While other commands influence world dynamics within that positions' scope and may likely have game influence. Consider the following example position given abilities: position - King of Argos These have stronger social/rp influence than game effects: commands - PROCLAMATION <string> - when this command is issued, several heralds are created which begin to move throughout the city of Argos during the next few mud hours proclaiming the <text>. FEAST - this command brings up a menued dialog in which one might select the purpose of the feast, the guest list, the menu, the date and time, etc. Messengers are sent out with invitations, appropriate NPC activity is begun within the king's palace, several NPCs are sent out into Argos shops to purchase random foodstuffs from shopkeepers, the king's treasury is depleted to reflect this. And a position command with strong game influence: TAX <amount> - when this command is issued several NPC tax collectors and guardsmen make the rounds of Argos demanding gold or equivalence from every shop or residence within the city. The booty is carried back to the palace and placed in the treasury room. Internal a list is made of those who pay and those who do not. Those who do not pay or are "conveniently" absent remain on the visitation list for the next mud day. This continues with increasing rudeness until a visitation threshold has been reached in which non-payers are forcibly imprisoned, warrants issued or property forcibly confiscated. If the tax command's amount is unbearably high or too frequent, at thresholds NPC simmobs are likely to be created and attempt to attack the palace or otherwise capture the king with random side-effects of imprisonment, exile, execution, etc. These rebellions can be thwarted with enough player help/NPC guard help but will increase in frequency and size. Grok well! -- Jon A. Lambert If I'd known it was harmless, I would have killed it myself. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01251" HREF="msg01251.html">Re: [MUD-Dev] Affecting the world</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01342.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01344.html">Re: [MUD-Dev] PK again (was: Character evolution)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01251.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01407.html">Re: [MUD-Dev] Affecting the world</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01343"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01343"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01314" HREF="msg01314.html">Re: [MUD-Dev] Affecting the world</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 12:08 GMT <UL> <LI><strong><A NAME="01368" HREF="msg01368.html">Re: [MUD-Dev] Affecting the world</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:30 GMT </LI> <LI><strong><A NAME="01397" HREF="msg01397.html">Re: [MUD-Dev] Affecting the world</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="01251" HREF="msg01251.html">Re: [MUD-Dev] Affecting the world</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:02 GMT <UL> <LI><strong><A NAME="01343" HREF="msg01343.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 19:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="01407" HREF="msg01407.html">Re: [MUD-Dev] Affecting the world</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 24 Sep 1997, 06:01 GMT <UL> <LI><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="01411" HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:24 GMT </LI> </ul> </LI> <LI><strong><A NAME="01146" HREF="msg01146.html">NPC AI and Learning.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 07 Sep 1997, 19:51 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>