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<H1>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Mon, 22 Sep 97 15:05:36 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01312.html">199709200952.CAA12884#user2,inficad.com</A>&gt;, on 09/20/97 
   at 03:11 AM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:

&gt;&gt; All of us are PROGRAMMERS.

&gt;Most of the messages are written by programmers, but not all.  In the
&gt;lurking readership I believe there are quite a few non-programmer
&gt;types.

Membership is well over 50 last I checked/recall.  Active membership
(ie posting) is a lot lower.  I'll let other comment on the
demographics, programmer status, and playing characteristics of the
non-posting membership.

&gt;And that's fine, but I still find vague discussions pretty unhelpful
&gt;as far as deciding how I want to actually implement things.  It's
&gt;perfectly possible to discuss abstract, high-level concepts through
&gt;simple, concrete examples (Bubba and crew).  This makes it both
&gt;easier to understand and more fun to talk about, and you achieve the
&gt;same result in the end.  As long as you don't take the examples too
&gt;literally but instead realize they are just expressions of larger
&gt;concepts.

Precisely!  Thus the use of scenarios as test cases and metaphores int
he design discussions here.  They are perhaps the apocryphal case.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</ul>
<LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 23:04 GMT
</LI>
<LI><strong><A NAME="01296" HREF="msg01296.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
<LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 20 Sep 1997, 10:09 GMT
<UL>
<LI><strong><A NAME="01367" HREF="msg01367.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:14 GMT
</LI>
<LI><strong><A NAME="01403" HREF="msg01403.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:04 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01278" HREF="msg01278.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 19 Sep 1997, 17:18 GMT
<UL>
<LI><strong><A NAME="01283" HREF="msg01283.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Fri 19 Sep 1997, 19:28 GMT
</LI>
<LI><strong><A NAME="01350" HREF="msg01350.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 22 Sep 1997, 01:05 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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