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<H1>Re: [MUD-Dev] Usability and interface and who the hell is suppo</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface and who the hell is suppo</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Tue, 23 Sep 97 19:47:02 MST</LI>
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<PRE>
[Travis C:]

:								Hmm....
:perhaps messages from picking something up should say something like, "Joe
:picks up the second ball" in these sorts of situations?  A character
:dropping
:an item shouldn't rearrange the order of things -- the dropped item can be
:put on the end of the list.  Thus, picking up items is the only thing that
:can actually change the position of an item in the list.

Idea stolen - I just went and added it to my scenario. I need another
builtin function before I can do it properly - currently it will only
add the English form of the position if the player specified one on the
command. I need a "CountOccurrences", so I can cheaply tell if the item
was the only one - no point in saying "first" when there is only one!
Wait - I can just see if there is one in the list afterwards...

:- A view of the world which varies for different characters.  This is only
:  somewhat a user interface issue, but I feel that it's easier to imagine
:being
:  a different race if the game can somehow give you the feeling of being
:  something other than human.	Basically, I'd like descriptions to vary
:  according to the character's senses, size, etc.  For example, where a
:human
:  character might get:
:
:    You're standing in a small, walk-in freezer, dimly lit by a single bare
:light
:    bulb.  A puddle of what looks like blood is steaming slightly on the
:floor.
:
:  A player who was playing a cat might see:
:
:    You're standing in a huge, cold room, lit by a single bare light bulb.
:A puddle
:    of what looks like blood is steaming slightly on the floor.  The room
:smells
:    of fresh blood.
:
:  Of course, this is much easier said than done.  I have ideas on how to do
:it that
:  ought to work -- the primary problem is that builders would need to write
:  more description than they currently do, and would need to mark the
:conditions
:  under which some parts of the description can be seen.

Doesn't Nathan have something like this? Nathan? Or am I just remembering
some wishes from previous discussions?

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="01419" HREF="msg01419.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is suppo</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01511" HREF="msg01511.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 27 Sep 1997, 20:11 GMT
</LI>
</ul>
<LI><strong><A NAME="01451" HREF="msg01451.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 25 Sep 1997, 21:08 GMT
</LI>
</ul>
<LI><strong><A NAME="01391" HREF="msg01391.html">RE: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 23 Sep 1997, 18:04 GMT
<UL>
<LI><strong><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 18:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01406" HREF="msg01406.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 24 Sep 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="01419" HREF="msg01419.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 24 Sep 1997, 18:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01430" HREF="msg01430.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 25 Sep 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="01452" HREF="msg01452.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 25 Sep 1997, 21:26 GMT
<UL>
<LI><strong><A NAME="01484" HREF="msg01484.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 26 Sep 1997, 13:30 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</UL></BLOCKQUOTE>

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