<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface --> <!--X-From-R13: "Fenivf Qnfrl" <rsvaqryNcbynevf.arg> --> <!--X-Date: Sat, 27 Sep 1997 23:29:37 +0000 --> <!--X-Message-Id: 199709272329.TAA17153#polaris,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#polaris,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01514.html">Previous</a> | <a href="msg01516.html">Next</a> ] Thread: [ <a href="msg01504.html">Previous</a> | <a href="msg01323.html">Next</a> ] Index: [ <A HREF="author.html#01515">Author</A> | <A HREF="#01515">Date</A> | <A HREF="thread.html#01515">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface</LI> <LI><em>From</em>: "Travis Casey" <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI> <LI><em>Date</em>: Sat, 27 Sep 1997 19:31:55 -0400</LI> <LI><em>Reply-To</em>: "Travis Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Caliban Tiresias Darklock <caliban#darklock,com> wrote: >On Thu, 25 Sep 1997 20:40:41 PST8PDT, "Travis Casey" ><efindel#polaris,net> wrote: > >>Caliban Tiresias Darklock <caliban#darklock,com> wrote: >>I hope you didn't mean what you said there... after all, in order to be able >>to play the game as long as *you* want to play it, irrespective of anything >>else, your character would have to only be able to die if you wanted it to. >>("The dragon killed me because I'm only first level? But I still want to >>play!") > >I think it should be rather obvious that from my preferences, I don't >like permanent death. Removing permanent death as a game requirement >opens up a tremendous number of things which I consider unacceptable on >a permadeath MUD. Of course, it also makes the mud less like a roleplaying game and more like a video game, which many of us don't like. Personally, I like the idea of permanent death -- however, (1) that doesn't mean that *all* deaths have to be permanent -- AD&D has permanent death, but characters can still come back from the dead sometimes, and (2) if death stands a chance of being permanent, it should also be less common than it is on most muds -- otherwise, the players will spend too much of their time making new characters, and not enough playing. >>A more reasonable version might be, "I want a character that I can continue >>to play as long as I'm reasonably cautious." > >I think it's perfectly reasonable to expect that I can be completely >reckless, and still keep playing as long as I like. I don't -- or at least, I don't think that you should be able to be completely reckless and keep playing *the same character* as long as you like. Basically, this boils down to a difference in tastes -- neither of us is right or wrong, any more than we would be if, say, you liked chocolate ice cream and I liked vanilla. All it means is that we won't both be happy on the same mud. >>Something I've thought about off and on is a fantasy mud where "dead" >>characters go to the celestial realms to be reincarnated -- i.e., to redo >>the character with the possibility of changing race, etc. The reincarnated >>characters would be better than a normal starting character, according to >>how successful they'd been in previous lives. > >Like for example, you just cut a few points off major statistics and >allow the player to reassign where they are and choose new >race/class/skills/whatever? I like that... particularly if you can just >hit the go button and keep all the same assignments, except for the loss >of those few points. Exactly. This allows some continuity of characters, and even gives a game-world reason for it. Of course, the "reason" of reincarnation doesn't work very well, since the new character doesn't start out as a newborn, but that's less of a strain on believability than the traditional mud "death" system, IMHO. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' visit the rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01514.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01516.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01323.html">RE: [MUD-Dev] Types of game</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01515"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01515"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01466" HREF="msg01466.html">Re: [MUD-Dev] Usability and interface</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 26 Sep 1997, 00:10 GMT </LI> <LI><strong><A NAME="01483" HREF="msg01483.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 13:26 GMT </LI> <LI><strong><A NAME="01488" HREF="msg01488.html">[MUD-Dev] Usability and interface</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 14:08 GMT </LI> <LI><strong><A NAME="01504" HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 27 Sep 1997, 06:01 GMT </LI> <LI><strong><A NAME="01515" HREF="msg01515.html">Re: [MUD-Dev] Usability and interface</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 27 Sep 1997, 23:29 GMT </LI> </ul> </LI> <LI><strong><A NAME="01323" HREF="msg01323.html">RE: [MUD-Dev] Types of game</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 20 Sep 1997, 19:45 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01334" HREF="msg01334.html">Re: [MUD-Dev] Types of game</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 02:24 GMT </LI> <LI><strong><A NAME="01347" HREF="msg01347.html">Re: [MUD-Dev] Types of game</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 23:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="01316" HREF="msg01316.html">Types of game</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 20 Sep 1997, 14:07 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>