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<H1>[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Bruce Sterling on Virtual Community goals</LI>
<LI><em>From</em>: Elis Pomales <<A HREF="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</A>></LI>
<LI><em>Date</em>: Tue, 20 Oct 1998 14:29:04 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 18 Oct 1998, Jon Leonard wrote:
> On Thu, Oct 15, 1998 at 10:47:51PM -0700, J C Lawrence wrote:
> > On Thu, 15 Oct 1998 19:14:54 -0700
> > Jon Leonard<jleonard#divcom,slimy.com> wrote:
> >
> > > On Thu, Oct 15, 1998 at 11:24:42AM -0700, J C Lawrence wrote:
<clip>
> > > [Bruce Sterling's comments about virtual communities being an
> > > This reminds me of Eric S. Raymond's "Homesteading the Noosphere"
> > > <A HREF="http://www.earthspace.net/esr/writings/homesteading/">http://www.earthspace.net/esr/writings/homesteading/</A>, which
> > > discusses status among open source software developers, and how it
> > > relates to getting software developed. (The prequel paper is also
> > > well worth looking at:
> > > <A HREF="http://www.earthspace.net/esr/writings/cathedral-bazaar/">http://www.earthspace.net/esr/writings/cathedral-bazaar/</A>)
> >
> > Bah! You're stealing my thunder -- I had it all planned to lead
> > gracelessly into the Raymond mantra and the benefits of cooperateive
> > development via your player base.
>
> Oops. :-)
>
> The other possible lesson that we as a list should be collaborating
> on code rather than reinventing wheels by the truckload.
>
> I get the impression that many people on the list are writing their
> own servers, often from scratch. (I am.) Would anyone be interested
> in collaborating on a base server for experimentation? There's got
> to be a certain amount of drudgery that we can save each other.
>
> Even if there isn't interest, figuring out a base feature set would be
> useful, and I'd extract parts of my own server to match. (I have a fully
> RFC compliant telnet server, which I could disentangle from the rest of my
> code, for example.)
>
> If there isn't a clear idea of what would be a useful base to extend on,
> that says something very interesting about the future of MUD design.
>
> At this point I'm envisioning a collection of modules, so that features
> that aren't interesting in a particular context can be ignored. The
> whole could be under something like the X license or even explicit public
> domain, so that it would be useful for those considering commercial uses
> as well.
>
> Would anyone use such a thing? Would there be any benefit over starting
> with something like a Diku base (which I understand some have done).
>
Well as far as I am concerned I would be highly interested in helping
build an advanced engine under a license that would allow commercial use.
As such that is the only reason that I have started writing from scratch,
most engines explicitly don't allow commercial use. I started way back
when writing an interpretor based mud, very MOO like, but I wrote it in
java, and at the time it was way too slow... so I killed it and have begun
working on a java server, but using pure java. I would really have
prefered a byte-code interpretor written in c and now that I have a job
where I am surrounded by sparc... I might just start doing that... Another
thing I have allways wanted was a coordinate based system, but I have
never been able to figuere out r-trees... sigh.
Elis Pomales
<snip>
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<li><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>
<ul compact><li><em>From:</em> Darrin Hyrup <shades#mythicgames,com></li></ul>
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<LI><STRONG><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard <jleonard#divcom,slimy.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] Bruce Sterling on Virtual Community goals</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 15 Oct 1998, 18:27 GMT
<UL>
<LI><strong><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 16 Oct 1998, 02:19 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 16 Oct 1998, 05:47 GMT
<UL>
<LI><strong><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Mon 19 Oct 1998, 18:49 GMT
<UL>
<LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 20 Oct 1998, 18:31 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 21 Oct 1998, 15:06 GMT
<UL>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 01:16 GMT
</LI>
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</LI>
<LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] Network float format (RFC 1014)</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 15 Oct 1998, 05:42 GMT
<LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] ADMIN: unsubscriptions</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 14 Oct 1998, 22:30 GMT
</LI>
</UL></BLOCKQUOTE>
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