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<H1>[MUD-Dev] Re: evil - good realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: evil - good realism</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Oct 1998 23:02:32 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Orion Henry wrote:
&gt; 
&gt; "Wilburn, E.J." wrote:
&gt; 
&gt; &gt; First I'd say restricting good players from killing good is not realistic.
&gt; &gt; You're assuming that a player, once good, is always good.  Good people
&gt; &gt; should be able to attack/harm good people it would just cause them to swing
&gt; &gt; towards the Evil side. (However quickly, maybe one murder would instantly
&gt; &gt; make them evil).  Also, evil killing evil from everything I've ever read is
&gt; &gt; a fairly common occurence.  There is no honor amoung thieves.  I suppose if
&gt; &gt; you changed it from Good vs. Evil to Human vs. Dwarf that would be
&gt; &gt; different.
&gt; 
&gt; This is one of the failings of Good/Evil systems.  All of us being
&gt; raised with the Good/Evil Movie mentality think ... well if a good
&gt; person murders a good person they become evil and if an evil
&gt; person murders an evil person... well... nothing happens to them...
&gt; and then evil kind of becomes the sink for indiscriminate killers.
&gt; 
&gt; I feel that a better way to do something like this is to have two
&gt; totally different things being mapped.  How much the forces of
&gt; Good like you and how much the forces of Evil like you.
&gt; 
&gt; Thus you can have.
&gt; 
&gt; Good likes you : not too hard.
&gt; Evil likes you : not too hard.
&gt; Both like you : very very hard.
&gt; Both hate you : all too easy.

Not to waste the bandwidth, take a look at the concept of "alignment
community" I proposed quite a while ago. Makes everything very easy.
Should be in archives.

&gt;         -Orion Henry

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


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<LI><STRONG><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: evil - good realism</A></STRONG>
<UL><LI><EM>From:</EM> "Wilburn, E.J." &lt;WilburnE#kochind,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></STRONG>
<UL><LI><EM>From:</EM> Orion Henry &lt;orionz#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 22 Oct 1998, 01:45 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 22 Oct 1998, 11:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Wilburn, E.J. <a href="mailto:WilburnE#kochind,com">WilburnE#kochind,com</a>, Wed 21 Oct 1998, 18:03 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Orion Henry <a href="mailto:orionz#ix,netcom.com">orionz#ix,netcom.com</a>, Thu 22 Oct 1998, 19:51 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:04 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00310" HREF="msg00310.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 21 Oct 1998, 18:07 GMT
</LI>
<LI><strong><A NAME="00338" HREF="msg00338.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 22 Oct 1998, 04:35 GMT
</LI>
<LI><strong><A NAME="00344" HREF="msg00344.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:31 GMT
<UL>
<LI><strong><A NAME="00455" HREF="msg00455.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 24 Oct 1998, 07:31 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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