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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: Jon Leonard &lt;<A HREF="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 23 Oct 1998 16:13:11 -0700</LI>
<LI><em>Cc</em>: Jon Leonard &lt;<A HREF="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</A>&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, Oct 22, 1998 at 09:27:29PM -0600, Chris Gray wrote:
&gt; [Joachim Pileborg (The Arrow):]
&gt; 
&gt;  &gt;However, among all the buzz-words and efficiency talk, there is one word I
&gt;  &gt;miss:  simplicity.  Personally I think this project first of all should be
&gt;  &gt;simple, and efficiency and modularization should come after that.  At leas
&gt;  &gt;it should be so if we want this, I don't know waht to call it, "creation" ;)
&gt;  &gt;to spread outside the little circle this list really is.
&gt; 
&gt; Wise words. A lot of the talk flying around certainly has the smell of
&gt; complexity attached to it. That is often an unfortunate consequence of
&gt; "design by comittee". I too would advise trying very hard to keep things
&gt; simple at the early stages - complexity will creep in all too quickly,
&gt; despite any attempts to stamp it out.

I think modularization is up there with simplicity.  For utter simplicity,
try my example server from <A  HREF="http://www.slimy.com/~jleonard/src/ipc.html">http://www.slimy.com/~jleonard/src/ipc.html</A>.
It's not useful for anything but stealing socket code, since the (hardcoded)
only two commands are "say" and "quit".

This weekend I'm going to try to port it to a module-based design, to
see how simple a working module protocol I can make.  If DevMUD uses a
different protocol, that's fine -- I'll understand better for having tried.

My secondary reason for wanting modules is simplicity, in that it allows
someone to pick out a few small modules and have a working MUD.  Complexity
will happen with some of the modules, but I do want some code suitable for
starting to learn about MUD coding.

(The primary reason is that otherwise we'd never agree on what to build.)

Jon Leonard


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<LI><STRONG><A NAME="00379" HREF="msg00379.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00371" HREF="msg00371.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 23 Oct 1998, 00:39 GMT
<UL>
<LI><strong><A NAME="00390" HREF="msg00390.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 23 Oct 1998, 08:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00377" HREF="msg00377.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Oct 1998, 03:17 GMT
</LI>
<LI><strong><A NAME="00379" HREF="msg00379.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Oct 1998, 03:33 GMT
<UL>
<LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 23 Oct 1998, 23:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 23 Oct 1998, 15:05 GMT
</LI>
<LI><strong><A NAME="00433" HREF="msg00433.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 23 Oct 1998, 23:48 GMT
<UL>
<LI><strong><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Sat 24 Oct 1998, 04:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 00:02 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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