1998Q4/
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<H1>[MUD-Dev] Re: Hex-grid mapping</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping</LI>
<LI><em>From</em>: Nathan F Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Dec 1998 11:48:59 -1000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 1 Dec 1998, Ling wrote:

:As listed in the FAQ, there's a page called Amit's Games Programming Page.
:It has a few pointers in that direction:

:&lt;URL:<A  HREF="http://www-cs-students.stanford.edu/~amitp/gameprog.html">http://www-cs-students.stanford.edu/~amitp/gameprog.html</A>&gt;

:On an unrelated note, has anyone got any bright ideas on representing a
:sphere with roughly equal shaped tiles?  Whereby tiles can be a hex or
:otherwise.  A requirement is that the solution can be scalable for
:different sized spheres for representing something like a moon and then a
:large planet.

Well... somewhere around here there is a list of the theoretical shapes,
including the perfectly symmetric permutations, for highmass fullerenes.
The C30 is the smallest permutation that is symmetric, the C60 is nicer,
for purposes of approximating a sphere, and there are many larger ones a
person could make a quite detailed sphere out of. I don't even think the
geometries would be hard to code...
-- 

Nathan F. Yospe - Born in the year of the tiger, riding it forever after
University of Hawaii at Manoa, Dept of Physics, second year senior (joy)
(On Call) Associate Algorithm Developer, Textron Systems Corp, Maui Ops.
yospe#hawaii.edu <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Non commercial email only



</PRE>

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<LI><STRONG><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: Hex-grid mapping</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Hex-grid mapping</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00887" HREF="msg00887.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Wed 02 Dec 1998, 06:48 GMT
</LI>
<LI><strong><A NAME="00890" HREF="msg00890.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:45 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 01 Dec 1998, 22:14 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 02 Dec 1998, 06:02 GMT
</LI>
<LI><strong><A NAME="00891" HREF="msg00891.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:50 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Alberto Barsella <a href="mailto:Alberto.Barsella#univ-lille1,fr">Alberto.Barsella#univ-lille1,fr</a>, Thu 03 Dec 1998, 10:02 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00877" HREF="msg00877.html">[MUD-Dev] ScryMUD/Hegemon code Release</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Dec 1998, 07:13 GMT
<LI><strong><A NAME="00876" HREF="msg00876.html">[MUD-Dev] Atention SSH/Java-developers (MindTerm update)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 01 Dec 1998, 06:52 GMT
<LI><strong><A NAME="00869" HREF="msg00869.html">[MUD-Dev] DevMUD: List data, subscription, and the rest</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 29 Nov 1998, 23:16 GMT
</LI>
</UL></BLOCKQUOTE>

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