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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Wed, 28 Oct 1998 13:35:49 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 27 Oct 1998 21:12:31 -0700, Chris Gray wrote:

} Static versus dynamic binding of function calls as a programming language
} feature I understand just fine. It was those words attached to a question
} about an object model that confused me. The object model and the
} programming language are strongly intertwined, but they *are* separate.

But an OO programming language has an object model as its foundation but there
are language independent object models (COM/DCOM, CORBA, ...)

} Anyway, I agree - having a way to attach function pointers (or whatever
} you choose to call them) to objects is extremely useful.
} 
}  &gt;Now, to multiple dispatch.  Multiple dispatch is what Scott Meyers (More
}  &gt;Effective C++) calls "Making functions virtual with respect to more than one
}  &gt;object".  C++ and Java do not support this paradigm directly but there are
}  &gt;ways to simulate it.
} 
} OK, definitely jargon then. So, like, er, the state of two objects
} determines which function is called for something?

More like the "class" of two (or more) objects.

Have fun,
Alex.


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<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00539" HREF="msg00539.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 Oct 1998, 06:05 GMT
</LI>
<LI><strong><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 27 Oct 1998, 06:13 GMT
<UL>
<LI><strong><A NAME="00548" HREF="msg00548.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 27 Oct 1998, 09:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 28 Oct 1998, 04:14 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 28 Oct 1998, 13:40 GMT
</LI>
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</LI>
</ul>
</LI>
<LI><strong><A NAME="00345" HREF="msg00345.html">[MUD-Dev] PDMud thread summary</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Thu 22 Oct 1998, 08:39 GMT
<UL>
<LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 22 Oct 1998, 12:06 GMT
<UL>
<LI><strong><A NAME="00354" HREF="msg00354.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Thu 22 Oct 1998, 15:41 GMT
<UL>
<LI><strong><A NAME="00389" HREF="msg00389.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 23 Oct 1998, 07:47 GMT
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</UL></BLOCKQUOTE>

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