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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI>
<LI><em>Date</em>: Sat, 24 Oct 1998 19:25:42 EDT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 10/23/98 9:02 PM James Wilson (jwilson#rochester,rr.com) altered the 
fabric of reality by uttering:

&gt;One big issue is GC - having mud-code translated to C/C++ would allow you
&gt;to impose extra constraints on the generated modules so they can abide
&gt;by whatever GC scheme you impose on the interpreted machine. (This is
&gt;something that bit me in the ass when I was linking up perl with C.) It
&gt;would also be good to wrap up those constraints in nice packages so someone
&gt;could easily write/tune the module by hand rather than generating it clean
&gt;from mud-code.

Sounds quite reasonable to me.

&gt;Then of course you'd have to choose what sort of gc you want. copying?
&gt;compacting? mark-and-sweep? generational? train? different people would 
&gt;probably want radically different things (for some it may not be an issue).

Not an issue to me... but probably mostly because I haven't the vaguest 
idea what you're talking about. &lt;g&gt; Could you perhaps point those of us 
ignorant of such matters to a good resource for learning about the 
various gc schemes?

&gt;Has anyone defined the distinction between 'core' and 'plugin' yet? It 
&gt;seems to
&gt;be pretty fundamental... there must be some basic feature set which every
&gt;module can rely on. At a minimum this would have to include dynamic loading.
&gt;Further you would need threading (as you wouldn't want to mix thread-aware
&gt;modules with thread-naive modules) and, I would argue, gc (as the choice of
&gt;algorithm, write barrier etc affects how everything must be coded). These are
&gt;all things on which every module has to agree, and which require some amount
&gt;of cooperation from them. Other things such as networking are more ambiguous,
&gt;and could well go into a privileged module. Here, networking can be seen as
&gt;having a much more limited audience than threading or gc, i.e. not many
&gt;modules should probably be doing networking - they should be dealing with
&gt;abstract i/o or inter-object communication instead.

I think you nailed the core perfectly, as far as what I personally would 
like to see. And, yes, I would make networking a plugin. If it doesn't 
(within reason) *have* to be in the core, give people the option of 
replacing it with their own module. I can guarantee someone, somewhere 
will want to.

-Rick.



---------------------------------------------------------
Rick Buck, President and CEO  &lt;<A  HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>&gt;
Beyond Infinity Games, Inc.
See you in The Metaverse! &lt;<A  HREF="http://www.big-i.com">http://www.big-i.com</A>&gt;



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<li><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Re: PDMud thread summary</A></strong>
<ul compact><li><em>From:</em> James Wilson &lt;jwilson#rochester,rr.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00443" HREF="msg00443.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 01:55 GMT
<UL>
<LI><strong><A NAME="00446" HREF="msg00446.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 24 Oct 1998, 02:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00447" HREF="msg00447.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 02:58 GMT
<UL>
<LI><strong><A NAME="00450" HREF="msg00450.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 24 Oct 1998, 04:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00463" HREF="msg00463.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 23:29 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 02:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00492" HREF="msg00492.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 17:28 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sun 25 Oct 1998, 19:45 GMT
<UL>
<LI><strong><A NAME="00498" HREF="msg00498.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 21:10 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</UL></BLOCKQUOTE>

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