<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: evil - good realism --> <!--X-From-R13: "dhmnu Mfbgsubzr]" <dhmnuNfbsgubzr.arg> --> <!--X-Date: Thu, 22 Oct 1998 01:31:25 -0700 --> <!--X-Message-Id: 003301bdfd96$9fbc9560$3687ebcd@k6 --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: evil - good realism</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:quzah#softhome,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00343.html">Previous</a> | <a href="msg00345.html">Next</a> ] Thread: [ <a href="msg00338.html">Previous</a> | <a href="msg00455.html">Next</a> ] Index: [ <A HREF="author.html#00344">Author</A> | <A HREF="#00344">Date</A> | <A HREF="thread.html#00344">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: evil - good realism</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: evil - good realism</LI> <LI><em>From</em>: "quzah [sotfhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI> <LI><em>Date</em>: Thu, 22 Oct 1998 01:33:13 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> From: Wilburn, E.J. <WilburnE#kochind,com> on Wednesday, October 21, 1998 at 11:39 AM Subject: [MUD-Dev] Re: evil - good realism >> -----Original Message----- >> From: Vladimir Prelovac [SMTP:tomcat#galeb,etf.bg.ac.yu] >> Sent: Wednesday, October 21, 1998 12:25 PM >> >> or use that item). And the other way around. For reality's sake, I would >> certainly prohibit good people killing good people, and evil killing evil, >> forcing the war between good and evil. Thats nice. But most of the things >> good players would then get would have !GOOD flag on it! And the other way >> around. How ironic! >> >> any thoughts? >> >First I'd say restricting good players from killing good is not realistic. >You're assuming that a player, once good, is always good. Good people >should be able to attack/harm good people it would just cause them to swing >towards the Evil side. (However quickly, maybe one murder would instantly >make them evil). Also, evil killing evil from everything I've ever read is >a fairly common occurence. There is no honor amoung thieves. I suppose if >you changed it from Good vs. Evil to Human vs. Dwarf that would be >different. What? You jest! Good killing makes you evil? Nay, say it isn't so, for everyone must agree the Crusaders were in the right! (Unless you're on the recieving end ;) And we must not forget all of those people that bomb abortion clinics. Oh, for sure, they are doing good! It is my belief that for a great deal of it, good and evil is more of a "view". Something is only evil if those around you and/or on the recieving end view it as so. (Take the crusades, and the freaks that bomb buildings.) Perhaps your method of asigning good and evil should take into account your peers before adjusting the good/evil-ness. Or rather, it seems like it would fit better into something like: groupA_views_me 239 groupB_views_me -15 groupC_views_me 14000 Then either keep track of the members of each group. (Make a small group that is your close friends, the more you stick together it could + your number with them, or whatever. (Then, Boffo, who is in your "friend group" could: % secretly loath Biff Your view of Biff has decreased dramatically. Or something like that. Biff would still think that Boffo liked him, but Boffo would know that he hates Biff, and thus, the more he's around Biff his "biff number" would decrease (go towards the evil/hate end). >As for !GOOD and !EVIL flags on items generally you would want to limit the >use of those to special equipment. A Great Sword (be it from a Templar, >Paladin, Dark Knight or what-have-you) is a great sword. If it has no magic >generally there would be no alignment. A soul stealer sword would probably >be !GOOD though and a Holy Great Sword would probalby be !EVIL. When >designing equipment try to think to yourself, "Does this flag make sense? >Why _couldn't_ a good/evil player use this?". > >-E.J. Wilburn >WilburnE#Kochind,com Nod. I think of it as "intellegent weapons" in AD&D and or the items magical alliance. (If the item was embedded with a strong magical effect from someone that is "evil", it picks up some of that essence, thus making it evil.) (Or, if it posesses its own intellegence, then it has its own view of good/evil.) -Q- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00455" HREF="msg00455.html">[MUD-Dev] Re: evil - good realism</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00343.html">[MUD-Dev] Re: evil - good realism</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00345.html">[MUD-Dev] PDMud thread summary</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00338.html">[MUD-Dev] Re: evil - good realism</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00455.html">[MUD-Dev] Re: evil - good realism</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00344"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00344"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: evil - good realism</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></strong>, Orion Henry <a href="mailto:orionz#ix,netcom.com">orionz#ix,netcom.com</a>, Thu 22 Oct 1998, 19:51 GMT <UL> <LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: evil - good realism</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:04 GMT </LI> </UL> </LI> <LI><strong><A NAME="00310" HREF="msg00310.html">[MUD-Dev] Re: evil - good realism</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 21 Oct 1998, 18:07 GMT </LI> <LI><strong><A NAME="00338" HREF="msg00338.html">[MUD-Dev] Re: evil - good realism</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 22 Oct 1998, 04:35 GMT </LI> <LI><strong><A NAME="00344" HREF="msg00344.html">[MUD-Dev] Re: evil - good realism</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:31 GMT <UL> <LI><strong><A NAME="00455" HREF="msg00455.html">[MUD-Dev] Re: evil - good realism</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 24 Oct 1998, 07:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00346" HREF="msg00346.html">[MUD-Dev] Re: evil - good realism</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 09:12 GMT </LI> <LI><strong><A NAME="00458" HREF="msg00458.html">[MUD-Dev] Re: evil - good realism</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 24 Oct 1998, 11:40 GMT </LI> </ul> </LI> <LI><strong><A NAME="00308" HREF="msg00308.html">[MUD-Dev] Re: Recursive look</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 21 Oct 1998, 17:47 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>