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<H1>[MUD-Dev] Re: AFAP: As fast as possible, non linear...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: AFAP: As fast as possible, non linear...</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Tue, 15 Dec 1998 10:01:33 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 14 Dec 1998 21:38:42 +0000, Mik Clarke wrote:

} Hmmm. A few years ago (quite a few) I had a maze generator running on a
} lowly 0.7Mhz Dragon micro-computer, written in basic.

Deja-vu...

Done the same algorithm on a TRS CoCo (very similar to the Dragon, 0.895MHz
overclocked to x2).

} The baic algorythm was to generate
} the maze by moving from the end of the path to a randomly picked
} adjacent cell that the maze didn't already reach.  When it got stuck (a
} square where all adjacent squares were already on the path) it would
} backup to find a cell that it could branch from.

Use a multidimensional array representing the cells.  For each cell, keep a
"visited" flag and the direction you reached it from (for backtracking).
Initially, there are no connections between the cells.  When you move from a
cell to an adjacent one a connection is made.

Have fun,
Alex.


</PRE>

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<LI><STRONG><A NAME="00963" HREF="msg00963.html">[MUD-Dev] AFAP: As fast as possible, non linear...</A></STRONG>
<UL><LI><EM>From:</EM> "quzah [softhome]" &lt;quzah#softhome,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></STRONG>
<UL><LI><EM>From:</EM> Mik Clarke &lt;mikclrk#ibm,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: AFAP: As fast as possible, non linear...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00974" HREF="msg00974.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 16 Dec 1998, 12:29 GMT
</LI>
<LI><strong><A NAME="01055" HREF="msg01055.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 29 Dec 1998, 08:27 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00963" HREF="msg00963.html">[MUD-Dev] AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Mon 14 Dec 1998, 06:41 GMT
<UL>
<LI><strong><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 15 Dec 1998, 04:05 GMT
<UL>
<LI><strong><A NAME="00969" HREF="msg00969.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 15 Dec 1998, 10:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 15 Dec 1998, 06:18 GMT
</LI>
<LI><strong><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 15 Dec 1998, 07:27 GMT
</LI>
<LI><strong><A NAME="00972" HREF="msg00972.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 15 Dec 1998, 23:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00960" HREF="msg00960.html">[MUD-Dev] small dev-mud invite</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 13 Dec 1998, 23:28 GMT
</LI>
</UL></BLOCKQUOTE>

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